"2007-09-11+02:00"^^ . "Praha" . . "Computer Visualization of 3D Biomedical Data"@en . . . "RIV/68407700:21460/07:12132182!RIV08-MSM-21460___" . "332;332" . . "Kladno" . . "\u010Cesk\u00E9 vysok\u00E9 u\u010Den\u00ED technick\u00E9 v Praze. Fakulta biomedic\u00EDnsk\u00E9ho in\u017Een\u00FDrstv\u00ED" . . "2"^^ . "Tato pr\u00E1ce se zab\u00FDv\u00E1 problematikou zobrazov\u00E1n\u00ED trojrozm\u011Brn\u00FDch skal\u00E1rn\u00EDch dat objemovou metodou na monitoru b\u011B\u017En\u00E9ho po\u010D\u00EDta\u010De. Teoretick\u00E1 \u010D\u00E1st textu p\u0159edstavuje z\u00E1kladn\u00ED techniky objemov\u00E9ho renderov\u00E1n\u00ED, jejich v\u00FDhody \u010Di nev\u00FDhody a mo\u017Enosti pou\u017Eit\u00ED. D\u00E1le je stru\u010Dn\u011B pops\u00E1n proces zpracov\u00E1n\u00ED dat na grafick\u00E9 kart\u011B. V praktick\u00E9 \u010D\u00E1sti je pops\u00E1na realizace metody p\u0159\u00EDm\u00E9ho objemov\u00E9ho renderov\u00E1n\u00ED v programovac\u00EDm jazyce C#, s vyu\u017Eit\u00EDm technologie DirectX a v\u00FDvojov\u00E9ho prost\u0159ed\u00ED XNA Game Studio Express firmy Microsoft." . "Computer Visualization of 3D Biomedical Data"@en . "Gavalec, M." . "Z(MSM6840770012)" . "3D visualization; DirectX"@en . . "Po\u010D\u00EDta\u010Dov\u00E1 vizualizace trojrozm\u011Brn\u00FDch biomedic\u00EDnsk\u00FDch dat"@cs . "1"^^ . "\u010Capek, Martin" . "Po\u010D\u00EDta\u010Dov\u00E1 vizualizace trojrozm\u011Brn\u00FDch biomedic\u00EDnsk\u00FDch dat" . . "Po\u010D\u00EDta\u010Dov\u00E1 vizualizace trojrozm\u011Brn\u00FDch biomedic\u00EDnsk\u00FDch dat"@cs . . "441671" . . . . . "Trendy v biomedic\u00EDnsk\u00E9m in\u017Een\u00FDrstv\u00ED, Sborn\u00EDk 7. \u010Desko-slovensk\u00E9 konference" . "21460" . "1"^^ . "978-80-01-03777-5" . . "Po\u010D\u00EDta\u010Dov\u00E1 vizualizace trojrozm\u011Brn\u00FDch biomedic\u00EDnsk\u00FDch dat" . "Tato pr\u00E1ce se zab\u00FDv\u00E1 problematikou zobrazov\u00E1n\u00ED trojrozm\u011Brn\u00FDch skal\u00E1rn\u00EDch dat objemovou metodou na monitoru b\u011B\u017En\u00E9ho po\u010D\u00EDta\u010De. Teoretick\u00E1 \u010D\u00E1st textu p\u0159edstavuje z\u00E1kladn\u00ED techniky objemov\u00E9ho renderov\u00E1n\u00ED, jejich v\u00FDhody \u010Di nev\u00FDhody a mo\u017Enosti pou\u017Eit\u00ED. D\u00E1le je stru\u010Dn\u011B pops\u00E1n proces zpracov\u00E1n\u00ED dat na grafick\u00E9 kart\u011B. V praktick\u00E9 \u010D\u00E1sti je pops\u00E1na realizace metody p\u0159\u00EDm\u00E9ho objemov\u00E9ho renderov\u00E1n\u00ED v programovac\u00EDm jazyce C#, s vyu\u017Eit\u00EDm technologie DirectX a v\u00FDvojov\u00E9ho prost\u0159ed\u00ED XNA Game Studio Express firmy Microsoft."@cs . . "This work deals with visualization of three-dimensional scalar data by volume methods on a monitor of a common computer. The theoretical part of the text presents basic techniques of volume rendering, their advantages and disadvantages, and possibilities of their application. Then the data processing on a graphics card is shortly described. The practical part describes realization of direct volume rendering method in C# programming language, using DirectX technology and XNA Game Studio Express developing environment made by Microsoft."@en . "[19593DA28C63]" . "RIV/68407700:21460/07:12132182" .