"Havl\u00ED\u010Dek, Michal" . "978-80-01-04907-5" . . "MSAR BTF Model"@en . "[83F6661BA492]" . . "2011-11-11+01:00"^^ . . . "BTF; texture analysis; texture synthesis; data compression; virtual reality"@en . . . . . "MSAR BTF Model"@en . "214148" . "RIV/68407700:21340/11:00192607" . . . "MSAR BTF Model" . "10"^^ . "\u010Cesk\u00E1 technika - nakladatelstv\u00ED \u010CVUT" . "Praha" . "Praha" . . "Doktorandsk\u00E9 dny 2011" . . . . "S" . . "MSAR BTF Model" . "The Bidirectional Texture Function (BTF) is the recent most advanced representation of material surface visual properties. BTF specifies the changes of its visual appearance due to varying illumination and viewing conditions. Such a function might be represented by thousands of images of given material surface taken in different illumination and viewing conditions. Resulting BTF size, hundreds of gigabytes, excludes its direct rendering in graphical applications, accordingly some compression of these data is obviously necessary. This paper presents a novel probabilistic model based algorithm for realistic multispectral BTF texture modelling. This complex but efficient method combines several multispectral band limited spatial factors and corresponding range map to produce the required BTF texture. Proposed scheme enables very high BTF texture compression ratio and in addition may be used to reconstruct BTF space i.e. unmeasured parts of the BTF space."@en . . . . "1"^^ . "The Bidirectional Texture Function (BTF) is the recent most advanced representation of material surface visual properties. BTF specifies the changes of its visual appearance due to varying illumination and viewing conditions. Such a function might be represented by thousands of images of given material surface taken in different illumination and viewing conditions. Resulting BTF size, hundreds of gigabytes, excludes its direct rendering in graphical applications, accordingly some compression of these data is obviously necessary. This paper presents a novel probabilistic model based algorithm for realistic multispectral BTF texture modelling. This complex but efficient method combines several multispectral band limited spatial factors and corresponding range map to produce the required BTF texture. Proposed scheme enables very high BTF texture compression ratio and in addition may be used to reconstruct BTF space i.e. unmeasured parts of the BTF space." . "RIV/68407700:21340/11:00192607!RIV12-MSM-21340___" . "21340" . "1"^^ .