"P(LC06008)" . "503;513" . "3" . . . "Global Illumination using Photon Ray Splatting" . . "Computer Graphics Forum" . "Global Illumination using Photon Ray Splatting" . . "Globalni osvetlovani pomoci rozsirovani energie fotonovych drah"@cs . "2007" . . "0167-7055" . "21230" . "Herzog, R." . . "Havran, Vlastimil" . . "1"^^ . . "11"^^ . . "RIV/68407700:21230/07:03133076" . "Global Illumination using Photon Ray Splatting"@en . . . "423436" . "5"^^ . "Kinuwaki, S." . . "We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global illumination approaches either quickly compute an overly approximate solution or orders of magnitude more slowly compute high-quality results for the indirect illumination. The proposed method improves photon density estimation and leads to significantly better visual quality in particular for complex geometry, while only s lightly increasing the computation time. We perform direct splatting of photon rays, which allows us to use simpler search data structures. Our novel li ghting computation combines photon splatting and density estimation. Since the density estimation is carried out in ray space rather than on surfaces, as in the commonly used photon mapping algorithm, the results are more robust against geometrically incurred sources of bias."@en . . "Neni znama."@cs . . "density estimation; global illumination"@en . "[2DFEF43A3A92]" . "Myszkowski, K." . "We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global illumination approaches either quickly compute an overly approximate solution or orders of magnitude more slowly compute high-quality results for the indirect illumination. The proposed method improves photon density estimation and leads to significantly better visual quality in particular for complex geometry, while only s lightly increasing the computation time. We perform direct splatting of photon rays, which allows us to use simpler search data structures. Our novel li ghting computation combines photon splatting and density estimation. Since the density estimation is carried out in ray space rather than on surfaces, as in the commonly used photon mapping algorithm, the results are more robust against geometrically incurred sources of bias." . "Globalni osvetlovani pomoci rozsirovani energie fotonovych drah"@cs . "Seidel, H.-P." . "RIV/68407700:21230/07:03133076!RIV08-MSM-21230___" . "GB - Spojen\u00E9 kr\u00E1lovstv\u00ED Velk\u00E9 Brit\u00E1nie a Severn\u00EDho Irska" . "Global Illumination using Photon Ray Splatting"@en .