"2"^^ . "Practical algorithm for unlimited scale terrain rendering" . . "WSEAS Press" . "Spain" . "G44" . "[706E6F0C998A]" . . . "RIV/60162694:G44__/11:00002591" . "Practical algorithm for unlimited scale terrain rendering"@en . "The paper presents an algorithm for rendering digital terrain models of unlimited scale and detail. The algorithm is straightforward and simple to implement. It integrates easily with rendering of other geographical data. It has minimal CPU requirements as it harnesses the power of modern graphics processing units. It has implicit triangle budget and provides stable frame rates."@en . "Z(MO0FVZ0000604)" . . "http://www.wseas.us/books/2011/Tenerife/CSCC.pdf" . . "222383" . . "Puerto De La Cruz, Tenerife, Spain" . . "Practical algorithm for unlimited scale terrain rendering"@en . . . "10"^^ . "Van\u011Bk, Jan" . . . . "Recent Researches in Circuits, Systems, Comunications & Computers, Proceedings of the 2nd European Conference of Computer Science (ECCS '11)" . . . "The paper presents an algorithm for rendering digital terrain models of unlimited scale and detail. The algorithm is straightforward and simple to implement. It integrates easily with rendering of other geographical data. It has minimal CPU requirements as it harnesses the power of modern graphics processing units. It has implicit triangle budget and provides stable frame rates." . . "RIV/60162694:G44__/11:00002591!RIV12-MO0-G44_____" . . . . "978-1-61804-056-5" . "Practical algorithm for unlimited scale terrain rendering" . "Je\u017Eek, Bruno" . "2011-01-01+01:00"^^ . "2"^^ . "Terrain Rendering; GPU; Triangulated Network; MIP-mapping; Level of Detail"@en . .