"RIV/49777513:23510/13:43919239!RIV14-MSM-23510___" . "Open innovation and agile project management in video game industry" . "2227-460X" . "Recent Researches in Applied Economics & Management. Business Administration and Financial Management - Volume 1" . "2013-08-27+02:00"^^ . . . . "RIV/49777513:23510/13:43919239" . "\u0160picar, Radim" . "[612E0BA0D485]" . "WSEAS Press" . . "23510" . . . . . "Chania, Crete Island, Greece" . . "Open innovation and agile project management in video game industry"@en . "Open innovation and agile project management in video game industry" . . . . . "Global market for video games is poised to surpass $80 billion in 2016 with more platforms coming to facilitate further growth. Video game players are often very vocal about changes they wish to see and ideas they want implemented and yet major developers and publishers only rarely take these into account. This paper aims to show the value of this enormous pool of ideas and customer base looking to actively participate in shaping the final product beyond its initial release by analyzing the development process behind the free-to-play Path of Exile video game by developer Grinding Gear Games. The main focus lies in describing how using open innovation and agile project management principles helps Path of Exile to grow as a product and retain its player base, which is especially important considering the chosen business model of being free-to-play, thus relying on players spending money on features not necessarily needed for their gaming experience. Agile project management manifests itself in weekly patch schedule, where content is added incrementally in small but frequent doses. Giving players an option to design their own in-game item for a large fee represents some of open innovation concepts that Grinding Gear Games utilizes. This particular option also results in a non-marginal revenue stream. This paper also contains a preliminary survey of video game players aimed at finding out exactly what makes them support a developer financially and whether open innovation and agile project management principles can be used to enhance this revenue stream. Taking results of this preliminary survey into account, related hypotheses for further testing are suggested."@en . "Open innovation and agile project management in video game industry"@en . . . "S" . "video games; software; open innovation; knowledge management; agile project management"@en . . "94119" . "5"^^ . "Athens" . . "Global market for video games is poised to surpass $80 billion in 2016 with more platforms coming to facilitate further growth. Video game players are often very vocal about changes they wish to see and ideas they want implemented and yet major developers and publishers only rarely take these into account. This paper aims to show the value of this enormous pool of ideas and customer base looking to actively participate in shaping the final product beyond its initial release by analyzing the development process behind the free-to-play Path of Exile video game by developer Grinding Gear Games. The main focus lies in describing how using open innovation and agile project management principles helps Path of Exile to grow as a product and retain its player base, which is especially important considering the chosen business model of being free-to-play, thus relying on players spending money on features not necessarily needed for their gaming experience. Agile project management manifests itself in weekly patch schedule, where content is added incrementally in small but frequent doses. Giving players an option to design their own in-game item for a large fee represents some of open innovation concepts that Grinding Gear Games utilizes. This particular option also results in a non-marginal revenue stream. This paper also contains a preliminary survey of video game players aimed at finding out exactly what makes them support a developer financially and whether open innovation and agile project management principles can be used to enhance this revenue stream. Taking results of this preliminary survey into account, related hypotheses for further testing are suggested." . . "1"^^ . "1"^^ . "978-960-474-323-0" .