"This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc."@en . . . . . "P(1ET400750408)" . "6"^^ . . "26230" . . "[CC983CF51635]" . "565927" . "Zem\u010D\u00EDk, Pavel" . . "Hardware Implementation of EWA"@en . "Warsaw" . . "2004-09-22+02:00"^^ . . "This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc." . . . . "2"^^ . "Hardware Implementation of EWA" . . "2"^^ . . "Hardwarov\u00E1 implementace filtru EWA"@cs . . "Hardware Implementation of EWA"@en . "Hardware Implementation of EWA" . "RIV/00216305:26230/04:PU49233" . . "RIV/00216305:26230/04:PU49233!RIV06-AV0-26230___" . . "Computer Vision and Graphics" . "1-4020-4178-0" . "Hardwarov\u00E1 implementace filtru EWA"@cs . "Springer-Verlag" . . "Tento \u010Dl\u00E1nek p\u0159edstavuje nov\u00FD algoritmus pro rasterizaci kruhov\u00FDch element\u016F 3D sc\u00E9ny, kter\u00E9 jsou prom\u00EDt\u00E1ny na st\u00EDn\u00EDtko monitoru jako elipsy. P\u0159edstavovan\u00FD algoritmus - vhodn\u00FD pro hardwarovou akceleraci - je zalo\u017Een na filtru Screen-Space Elliptical Weighted Average (EWA), kter\u00FD slibuje vysokou kvalitu zobrazen\u00ED 3D sc\u00E9n, podporu pr\u016Fhledn\u00FDch objekt\u016F ve sc\u00E9n\u011B, antialising v\u00FDsledn\u00E9ho obrazu a textur, atd.

This paper presents a novel algorithm for rasterization of circular scene elements projected aas ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc."@cs . "ul. Koszykowa 86, 02-008 Warsaw" . "593-598" . "Rendering Systems, Point-Based Graphics, Hardware Acceleration, Surfels"@en . "Herout, Adam" .