. . "2"^^ . "Chmel\u00EDk, Ji\u0159\u00ED" . . . "Sochor, Ji\u0159\u00ED" . "348934" . . . "Virtual Environment for Designing Geometrical Sculptures" . "Virtual Environment for Designing Geometrical Sculptures"@en . "1650-6340" . "2009-01-01+01:00"^^ . . "geometrical sculptures; virtual environment; human-computer interaction"@en . . . . "Virtual Environment for Designing Geometrical Sculptures" . "[8D083296D5D3]" . . "RIV/00216224:14330/09:00037390" . "P(LC06008)" . . . "14330" . "RIV/00216224:14330/09:00037390!RIV11-MSM-14330___" . "We present a system for designing geometric sculptures in semi-immersive virtual environment. The design of our application is based on polyhedra sculptures - the same idea that G. W. Hart used for his %22Sculptures from symmetrically arranged planar components%22. Our main contribution is the utilization of new interaction techniques. Thanks to a visualization method combining stereoscopy and classic rendering methods, users - artists have much better perception of complex spatial shape of the sculpture. Spatial, human-scale input provides intuitive way to manipulate and modify sculpture directly in the VE. This new working environment allows users to focus more on a designing task. In this paper we describe the a concept of polyhedra based sculptures, virtual environment and virtual tools for working with the shape of sculpture, interaction techniques and auxiliary elements for facilitation of a design process."@en . "8"^^ . "Goteborg, Sweden" . . "Goteborg, Sweden" . "We present a system for designing geometric sculptures in semi-immersive virtual environment. The design of our application is based on polyhedra sculptures - the same idea that G. W. Hart used for his %22Sculptures from symmetrically arranged planar components%22. Our main contribution is the utilization of new interaction techniques. Thanks to a visualization method combining stereoscopy and classic rendering methods, users - artists have much better perception of complex spatial shape of the sculpture. Spatial, human-scale input provides intuitive way to manipulate and modify sculpture directly in the VE. This new working environment allows users to focus more on a designing task. In this paper we describe the a concept of polyhedra based sculptures, virtual environment and virtual tools for working with the shape of sculpture, interaction techniques and auxiliary elements for facilitation of a design process." . "2"^^ . . "Sigrad '09,The Annual Sigrad Conference, Special Theme: Visualization and Design" . "Chalmers University of Technology" . "Virtual Environment for Designing Geometrical Sculptures"@en . . .