"Z(MSM0021620838)" . "11320" . . "We describe the implementation of a simple real-time GPU-based algorithm to compute a spherical harmonic-based visibility function for environment lighting."@en . "K\u0159iv\u00E1nek, Jaroslav" . "RIV/00216208:11320/08:10031844!RIV11-MSM-11320___" . "We describe the implementation of a simple real-time GPU-based algorithm to compute a spherical harmonic-based visibility function for environment lighting." . . . . "ShaderX7: Advanced Rendering Techniques" . "1"^^ . . "Real-time dynamic shadows for image-based lighting" . "[220BA537582F]" . . . "391650" . "2"^^ . . . "1-58450-598-2" . . "RIV/00216208:11320/08:10031844" . . "neuveden" . . "Real-time dynamic shadows for image-based lighting"@en . "773"^^ . "Real-time dynamic shadows for image-based lighting" . "Colbert, Mark" . . "18"^^ . . "image-based lighting; real=time rendering; dynamic shadows"@en . "Charles River Media" . "Real-time dynamic shadows for image-based lighting"@en . . "ShaderX" .