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Statements

Subject Item
n2:RIV%2F68407700%3A21230%2F09%3A00147035%21RIV10-MSM-21230___
rdf:type
n10:Vysledek skos:Concept
dcterms:description
%22This article presents a method which minimizes the overhead associated with occlusion queries. The method reduces the number of required state changes and should integrate easily with most game engines. The key ideas are batching of the queries and interfacing with the game engine using a dedicated render queue. We also present some additional optimizations which reduce the number of queries issued as well as the number of rendered primitives. The algorithm is based on the well-known Coherent Hierarchical Culling algorithm.%22, %22This article presents a method which minimizes the overhead associated with occlusion queries. The method reduces the number of required state changes and should integrate easily with most game engines. The key ideas are batching of the queries and interfacing with the game engine using a dedicated render queue. We also present some additional optimizations which reduce the number of queries issued as well as the number of rendered primitives. The algorithm is based on the well-known Coherent Hierarchical Culling algorithm.%22,
dcterms:title
Game Engine Friendly Occlusion Culling Game Engine Friendly Occlusion Culling
skos:prefLabel
Game Engine Friendly Occlusion Culling Game Engine Friendly Occlusion Culling
skos:notation
RIV/68407700:21230/09:00147035!RIV10-MSM-21230___
n4:aktivita
n12:P
n4:aktivity
P(LC06008)
n4:dodaniDat
n11:2010
n4:domaciTvurceVysledku
n14:1257072
n4:druhVysledku
n17:C
n4:duvernostUdaju
n18:S
n4:entitaPredkladatele
n16:predkladatel
n4:idSjednocenehoVysledku
315942
n4:idVysledku
RIV/68407700:21230/09:00147035
n4:jazykVysledku
n19:eng
n4:klicovaSlova
real-time rendering; occlusion culling
n4:klicoveSlovo
n6:occlusion%20culling n6:real-time%20rendering
n4:kontrolniKodProRIV
[C0C8C41DE910]
n4:mistoVydani
Boston
n4:nazevZdroje
ShaderX7: Advanced Rendering Techniques
n4:obor
n5:IN
n4:pocetDomacichTvurcuVysledku
1
n4:pocetStranKnihy
608
n4:pocetTvurcuVysledku
3
n4:projekt
n8:LC06008
n4:rokUplatneniVysledku
n11:2009
n4:tvurceVysledku
Bittner, Jiří
s:numberOfPages
17
n20:hasPublisher
Charles River Media
n7:isbn
1-58450-598-2
n9:organizacniJednotka
21230