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Statements

Subject Item
n2:RIV%2F67985556%3A_____%2F12%3A00389704%21RIV13-AV0-67985556
rdf:type
skos:Concept n13:Vysledek
dcterms:description
Physically correct and realistic visual appearance rendering or analysis of material surface visual properties require complex descriptive models capable of modelling material dependence on variable illumination and viewing conditions. The recent most advanced representation of visual properties of surface materials is a Bidirectional texture function (BTF). BTF is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. Unlike smooth textures, it specifies their altering appearance due to varying illumination and viewing conditions. This BTF visual appearance dependency on viewing and illumination conditions significantly complicates not only its acquisition, representation, and modelling but also makes its rendering noticeably more demanding. BTF textures are acquired by costly measurements of real materials and their subsequent nontrivial processing. Physically correct and realistic visual appearance rendering or analysis of material surface visual properties require complex descriptive models capable of modelling material dependence on variable illumination and viewing conditions. The recent most advanced representation of visual properties of surface materials is a Bidirectional texture function (BTF). BTF is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. Unlike smooth textures, it specifies their altering appearance due to varying illumination and viewing conditions. This BTF visual appearance dependency on viewing and illumination conditions significantly complicates not only its acquisition, representation, and modelling but also makes its rendering noticeably more demanding. BTF textures are acquired by costly measurements of real materials and their subsequent nontrivial processing.
dcterms:title
Advanced Material Rendering in Blender Advanced Material Rendering in Blender
skos:prefLabel
Advanced Material Rendering in Blender Advanced Material Rendering in Blender
skos:notation
RIV/67985556:_____/12:00389704!RIV13-AV0-67985556
n13:predkladatel
n17:ico%3A67985556
n3:aktivita
n16:P n16:I
n3:aktivity
I, P(GA102/08/0593), P(GAP103/11/0335)
n3:cisloPeriodika
2
n3:dodaniDat
n10:2013
n3:domaciTvurceVysledku
n14:8669503 n14:2890542
n3:druhVysledku
n18:J
n3:duvernostUdaju
n12:S
n3:entitaPredkladatele
n9:predkladatel
n3:idSjednocenehoVysledku
121182
n3:idVysledku
RIV/67985556:_____/12:00389704
n3:jazykVysledku
n8:eng
n3:klicovaSlova
realistic material rendering; bidirectional texture function; Blender
n3:klicoveSlovo
n4:realistic%20material%20rendering n4:Blender n4:bidirectional%20texture%20function
n3:kodStatuVydavatele
US - Spojené státy americké
n3:kontrolniKodProRIV
[B389878E4089]
n3:nazevZdroje
The International Journal of Virtual Reality
n3:obor
n11:BD
n3:pocetDomacichTvurcuVysledku
2
n3:pocetTvurcuVysledku
2
n3:projekt
n15:GA102%2F08%2F0593 n15:GAP103%2F11%2F0335
n3:rokUplatneniVysledku
n10:2012
n3:svazekPeriodika
11
n3:tvurceVysledku
Haindl, Michal Hatka, Martin
s:issn
1081-1451
s:numberOfPages
9