This HTML5 document contains 44 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

Namespace Prefixes

PrefixIRI
n17http://linked.opendata.cz/ontology/domain/vavai/riv/typAkce/
n16http://linked.opendata.cz/resource/domain/vavai/vysledek/RIV%2F67985556%3A_____%2F10%3A00346563%21RIV11-MSM-67985556/
dctermshttp://purl.org/dc/terms/
n10http://purl.org/net/nknouf/ns/bibtex#
n12http://linked.opendata.cz/resource/domain/vavai/projekt/
n6http://linked.opendata.cz/resource/domain/vavai/riv/tvurce/
n21http://linked.opendata.cz/ontology/domain/vavai/
n13http://linked.opendata.cz/resource/domain/vavai/zamer/
n9https://schema.org/
shttp://schema.org/
skoshttp://www.w3.org/2004/02/skos/core#
n3http://linked.opendata.cz/ontology/domain/vavai/riv/
n2http://linked.opendata.cz/resource/domain/vavai/vysledek/
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n14http://linked.opendata.cz/ontology/domain/vavai/riv/klicoveSlovo/
n20http://linked.opendata.cz/ontology/domain/vavai/riv/duvernostUdaju/
xsdhhttp://www.w3.org/2001/XMLSchema#
n8http://linked.opendata.cz/ontology/domain/vavai/riv/jazykVysledku/
n4http://linked.opendata.cz/ontology/domain/vavai/riv/aktivita/
n11http://linked.opendata.cz/ontology/domain/vavai/riv/druhVysledku/
n7http://linked.opendata.cz/ontology/domain/vavai/riv/obor/
n18http://reference.data.gov.uk/id/gregorian-year/

Statements

Subject Item
n2:RIV%2F67985556%3A_____%2F10%3A00346563%21RIV11-MSM-67985556
rdf:type
skos:Concept n21:Vysledek
dcterms:description
In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both regular periodic and stochastic components. Such BTF textures cannot be convincingly synthesised using neither simple tiling nor using purely stochastic models. However these textures are ubiquitous in many man-made environments and also in some natural scenes. Thus they are required for their realistic appearance visualisation. The principle of the presented BTF-NR synthesis and editing method is to automatically separate periodic and random components from one or more input textures. Each of these components is subsequently independently modelled using its corresponding optimal method. The regular texture part is modelled using our roller method, while the random part is synthesised from its estimated exceptionally efficient Markov random field based representation. In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both regular periodic and stochastic components. Such BTF textures cannot be convincingly synthesised using neither simple tiling nor using purely stochastic models. However these textures are ubiquitous in many man-made environments and also in some natural scenes. Thus they are required for their realistic appearance visualisation. The principle of the presented BTF-NR synthesis and editing method is to automatically separate periodic and random components from one or more input textures. Each of these components is subsequently independently modelled using its corresponding optimal method. The regular texture part is modelled using our roller method, while the random part is synthesised from its estimated exceptionally efficient Markov random field based representation.
dcterms:title
Near-Regular BTF Texture Model Near-Regular BTF Texture Model
skos:prefLabel
Near-Regular BTF Texture Model Near-Regular BTF Texture Model
skos:notation
RIV/67985556:_____/10:00346563!RIV11-MSM-67985556
n3:aktivita
n4:P n4:Z
n3:aktivity
P(1M0572), P(GA102/08/0593), Z(AV0Z10750506)
n3:dodaniDat
n18:2011
n3:domaciTvurceVysledku
n6:2890542 n6:8669503
n3:druhVysledku
n11:D
n3:duvernostUdaju
n20:S
n3:entitaPredkladatele
n16:predkladatel
n3:idSjednocenehoVysledku
274092
n3:idVysledku
RIV/67985556:_____/10:00346563
n3:jazykVysledku
n8:eng
n3:klicovaSlova
near-regular texture; texture editing; Markov random field; bidirectional texture function
n3:klicoveSlovo
n14:Markov%20random%20field n14:near-regular%20texture n14:bidirectional%20texture%20function n14:texture%20editing
n3:kontrolniKodProRIV
[4B352F774FCA]
n3:mistoKonaniAkce
Istanbul
n3:mistoVydani
Los Alamitos
n3:nazevZdroje
20th International Conference on Pattern Recognition
n3:obor
n7:BD
n3:pocetDomacichTvurcuVysledku
2
n3:pocetTvurcuVysledku
2
n3:projekt
n12:GA102%2F08%2F0593 n12:1M0572
n3:rokUplatneniVysledku
n18:2010
n3:tvurceVysledku
Hatka, Martin Haindl, Michal
n3:typAkce
n17:WRD
n3:zahajeniAkce
2010-08-23+02:00
n3:zamer
n13:AV0Z10750506
s:numberOfPages
4
n10:hasPublisher
IEEE Computer Society CPS
n9:isbn
978-1-4244-7542-1