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Statements

Subject Item
n2:RIV%2F67985556%3A_____%2F09%3A00328988%21RIV10-MSM-67985556
rdf:type
n10:Vysledek skos:Concept
dcterms:description
This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textures cannot be successfully modelled using neither simple tiling nor using purely stochastic models. However these textures are often required for realistic appearance visualisation of many man-made environments and for some natural scenes as well. The principle of our near-regular texture synthesis and editing method is to automatically recognise and separate periodic and random components of the corresponding texture. Each of these components is subsequently modelled using its optimal method. The regular texture part is modelled using our roller method, while the random part is synthesised from its estimated exceptionally efficient Markov random field based representation. This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textures cannot be successfully modelled using neither simple tiling nor using purely stochastic models. However these textures are often required for realistic appearance visualisation of many man-made environments and for some natural scenes as well. The principle of our near-regular texture synthesis and editing method is to automatically recognise and separate periodic and random components of the corresponding texture. Each of these components is subsequently modelled using its optimal method. The regular texture part is modelled using our roller method, while the random part is synthesised from its estimated exceptionally efficient Markov random field based representation.
dcterms:title
Near-Regular Texture Synthesis Near-Regular Texture Synthesis
skos:prefLabel
Near-Regular Texture Synthesis Near-Regular Texture Synthesis
skos:notation
RIV/67985556:_____/09:00328988!RIV10-MSM-67985556
n3:aktivita
n17:P n17:Z
n3:aktivity
P(1M0572), P(2C06019), P(GA102/08/0593), Z(AV0Z10750506)
n3:dodaniDat
n16:2010
n3:domaciTvurceVysledku
n4:8669503 n4:2890542
n3:druhVysledku
n5:D
n3:duvernostUdaju
n21:S
n3:entitaPredkladatele
n7:predkladatel
n3:idSjednocenehoVysledku
328809
n3:idVysledku
RIV/67985556:_____/09:00328988
n3:jazykVysledku
n8:eng
n3:klicovaSlova
texture modelling; near-regular texture
n3:klicoveSlovo
n12:texture%20modelling n12:near-regular%20texture
n3:kontrolniKodProRIV
[3BA40ABCBC6B]
n3:mistoKonaniAkce
Muenster
n3:mistoVydani
Heidelberg
n3:nazevZdroje
Computer Analysis of Images and Patterns
n3:obor
n19:BD
n3:pocetDomacichTvurcuVysledku
2
n3:pocetTvurcuVysledku
2
n3:projekt
n13:GA102%2F08%2F0593 n13:2C06019 n13:1M0572
n3:rokUplatneniVysledku
n16:2009
n3:tvurceVysledku
Haindl, Michal Hatka, Martin
n3:typAkce
n9:WRD
n3:zahajeniAkce
2009-09-02+02:00
n3:zamer
n6:AV0Z10750506
s:numberOfPages
8
n20:hasPublisher
Springer-Verlag
n15:isbn
978-3-642-03766-5