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Statements

Subject Item
n2:RIV%2F49777513%3A23510%2F13%3A43919239%21RIV14-MSM-23510___
rdf:type
skos:Concept n13:Vysledek
dcterms:description
Global market for video games is poised to surpass $80 billion in 2016 with more platforms coming to facilitate further growth. Video game players are often very vocal about changes they wish to see and ideas they want implemented and yet major developers and publishers only rarely take these into account. This paper aims to show the value of this enormous pool of ideas and customer base looking to actively participate in shaping the final product beyond its initial release by analyzing the development process behind the free-to-play Path of Exile video game by developer Grinding Gear Games. The main focus lies in describing how using open innovation and agile project management principles helps Path of Exile to grow as a product and retain its player base, which is especially important considering the chosen business model of being free-to-play, thus relying on players spending money on features not necessarily needed for their gaming experience. Agile project management manifests itself in weekly patch schedule, where content is added incrementally in small but frequent doses. Giving players an option to design their own in-game item for a large fee represents some of open innovation concepts that Grinding Gear Games utilizes. This particular option also results in a non-marginal revenue stream. This paper also contains a preliminary survey of video game players aimed at finding out exactly what makes them support a developer financially and whether open innovation and agile project management principles can be used to enhance this revenue stream. Taking results of this preliminary survey into account, related hypotheses for further testing are suggested. Global market for video games is poised to surpass $80 billion in 2016 with more platforms coming to facilitate further growth. Video game players are often very vocal about changes they wish to see and ideas they want implemented and yet major developers and publishers only rarely take these into account. This paper aims to show the value of this enormous pool of ideas and customer base looking to actively participate in shaping the final product beyond its initial release by analyzing the development process behind the free-to-play Path of Exile video game by developer Grinding Gear Games. The main focus lies in describing how using open innovation and agile project management principles helps Path of Exile to grow as a product and retain its player base, which is especially important considering the chosen business model of being free-to-play, thus relying on players spending money on features not necessarily needed for their gaming experience. Agile project management manifests itself in weekly patch schedule, where content is added incrementally in small but frequent doses. Giving players an option to design their own in-game item for a large fee represents some of open innovation concepts that Grinding Gear Games utilizes. This particular option also results in a non-marginal revenue stream. This paper also contains a preliminary survey of video game players aimed at finding out exactly what makes them support a developer financially and whether open innovation and agile project management principles can be used to enhance this revenue stream. Taking results of this preliminary survey into account, related hypotheses for further testing are suggested.
dcterms:title
Open innovation and agile project management in video game industry Open innovation and agile project management in video game industry
skos:prefLabel
Open innovation and agile project management in video game industry Open innovation and agile project management in video game industry
skos:notation
RIV/49777513:23510/13:43919239!RIV14-MSM-23510___
n13:predkladatel
n14:orjk%3A23510
n5:aktivita
n15:S
n5:aktivity
S
n5:dodaniDat
n17:2014
n5:domaciTvurceVysledku
n20:9284222
n5:druhVysledku
n19:D
n5:duvernostUdaju
n8:S
n5:entitaPredkladatele
n12:predkladatel
n5:idSjednocenehoVysledku
94119
n5:idVysledku
RIV/49777513:23510/13:43919239
n5:jazykVysledku
n18:eng
n5:klicovaSlova
video games; software; open innovation; knowledge management; agile project management
n5:klicoveSlovo
n7:video%20games n7:knowledge%20management n7:open%20innovation n7:software n7:agile%20project%20management
n5:kontrolniKodProRIV
[612E0BA0D485]
n5:mistoKonaniAkce
Chania, Crete Island, Greece
n5:mistoVydani
Athens
n5:nazevZdroje
Recent Researches in Applied Economics & Management. Business Administration and Financial Management - Volume 1
n5:obor
n10:AE
n5:pocetDomacichTvurcuVysledku
1
n5:pocetTvurcuVysledku
1
n5:rokUplatneniVysledku
n17:2013
n5:tvurceVysledku
Špicar, Radim
n5:typAkce
n6:WRD
n5:zahajeniAkce
2013-08-27+02:00
s:issn
2227-460X
s:numberOfPages
5
n9:hasPublisher
WSEAS Press
n21:isbn
978-960-474-323-0
n11:organizacniJednotka
23510