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Statements

Subject Item
n2:RIV%2F00216305%3A26230%2F14%3APU111956%21RIV15-MSM-26230___
rdf:type
n4:Vysledek skos:Concept
rdfs:seeAlso
http://cadik.posvete.cz
dcterms:description
We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding. We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.
dcterms:title
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
skos:prefLabel
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
skos:notation
RIV/00216305:26230/14:PU111956!RIV15-MSM-26230___
n3:aktivita
n16:S n16:P
n3:aktivity
P(GAP202/12/2413), P(LD12027), P(TE01020415), S
n3:cisloPeriodika
2
n3:dodaniDat
n13:2015
n3:domaciTvurceVysledku
n6:9911138
n3:druhVysledku
n14:J
n3:duvernostUdaju
n10:S
n3:entitaPredkladatele
n15:predkladatel
n3:idSjednocenehoVysledku
21886
n3:idVysledku
RIV/00216305:26230/14:PU111956
n3:jazykVysledku
n19:eng
n3:klicovaSlova
cartoons, global illumination, non-photorelasitic rendering, 2D-to-3D conversion, bas-relief
n3:klicoveSlovo
n8:cartoons n8:global%20illumination n8:non-photorelasitic%20rendering n8:bas-relief n8:2D-to-3D%20conversion
n3:kodStatuVydavatele
US - Spojené státy americké
n3:kontrolniKodProRIV
[6DB0091A529C]
n3:nazevZdroje
ACM TRANSACTIONS ON GRAPHICS
n3:obor
n20:IN
n3:pocetDomacichTvurcuVysledku
1
n3:pocetTvurcuVysledku
8
n3:projekt
n9:GAP202%2F12%2F2413 n9:TE01020415 n9:LD12027
n3:rokUplatneniVysledku
n13:2014
n3:svazekPeriodika
2014
n3:tvurceVysledku
Simmons, Maryann Whited, Brian Čadík, Martin Jamriška, Ondřej Sorkine-Hornung, Olga Jacobson, Alec Sýkora, Daniel Kavan, Ladislav
n3:wos
000335009900004
s:issn
0730-0301
s:numberOfPages
16
n18:doi
10.1145/2591011
n11:organizacniJednotka
26230