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Statements

Subject Item
n2:RIV%2F00216224%3A14230%2F08%3A00026229%21RIV10-MSM-14230___
rdf:type
skos:Concept n16:Vysledek
rdfs:seeAlso
http://ivdmr.fss.muni.cz/info/storage/smahel2008-EARA.pdf
dcterms:description
The subject of this research was the playing of online games, so-called MMORPG (Massively Multiplayer Online Role-Playing Game). MMORPG are usually virtual fantasy worlds in which many of the players spend a large portion of their time and a tendency for addiction appears to be quite large for this type of games. Players from our sample spend an average of 27 hours weekly in these games, 13.5% of players however note 50 or more hours weekly in the game, corresponding to about 7 hours of gameplay per day. Our research sample consists of 548 participants (352 from Europe, 181 from North America and 14 from other parts of the world). Players were addressed in forums designated for games %22World of Warcraft%22 and %22Everquest%22 and were asked to fill in a questionnaire found on the web page. The subject of this research was the playing of online games, so-called MMORPG (Massively Multiplayer Online Role-Playing Game). MMORPG are usually virtual fantasy worlds in which many of the players spend a large portion of their time and a tendency for addiction appears to be quite large for this type of games. Players from our sample spend an average of 27 hours weekly in these games, 13.5% of players however note 50 or more hours weekly in the game, corresponding to about 7 hours of gameplay per day. Our research sample consists of 548 participants (352 from Europe, 181 from North America and 14 from other parts of the world). Players were addressed in forums designated for games %22World of Warcraft%22 and %22Everquest%22 and were asked to fill in a questionnaire found on the web page.
dcterms:title
Adolescents and young players of MMORPG games: virtual communities as a form of social group Adolescents and young players of MMORPG games: virtual communities as a form of social group
skos:prefLabel
Adolescents and young players of MMORPG games: virtual communities as a form of social group Adolescents and young players of MMORPG games: virtual communities as a form of social group
skos:notation
RIV/00216224:14230/08:00026229!RIV10-MSM-14230___
n3:aktivita
n19:Z n19:P
n3:aktivity
P(1P05ME751), Z(MSM0021622406)
n3:dodaniDat
n17:2010
n3:domaciTvurceVysledku
n18:4899202
n3:druhVysledku
n12:A
n3:duvernostUdaju
n10:S
n3:entitaPredkladatele
n15:predkladatel
n3:idSjednocenehoVysledku
354951
n3:idVysledku
RIV/00216224:14230/08:00026229
n3:jazykVysledku
n8:eng
n3:klicovaSlova
adolescent; community; MMORPG; games; social group
n3:klicoveSlovo
n5:social%20group n5:MMORPG n5:adolescent n5:community n5:games
n3:kodPristupu
n6:V
n3:kontrolniKodProRIV
[6BA994D01B4B]
n3:obor
n13:AN
n3:pocetDomacichTvurcuVysledku
1
n3:pocetTvurcuVysledku
1
n3:projekt
n14:1P05ME751
n3:rokUplatneniVysledku
n17:2008
n3:tvurceVysledku
Šmahel, David
n3:zamer
n20:MSM0021622406
n4:organizacniJednotka
14230