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Statements

Subject Item
n2:RIV%2F00216208%3A11320%2F14%3A10290020%21RIV15-GA0-11320___
rdf:type
n10:Vysledek skos:Concept
rdfs:seeAlso
http://dx.doi.org/10.1111/cgf.12256
dcterms:description
Recent years have seen increasing attention and significant progress in many-light rendering, a class of methods for efficient computation of global illumination. The many-light formulation offers a unified mathematical framework for the problem reducing the full lighting transport simulation to the calculation of the direct illumination from many virtual light sources. These methods are unrivaled in their scalability: they are able to produce plausible images in a fraction of a second but also converge to the full solution over time. In this state-of-the-art report, we give an easy-to-follow, introductory tutorial of the many-light theory; provide a comprehensive, unified survey of the topic with a comparison of the main algorithms; discuss limitations regarding materials and light transport phenomena and present a vision to motivate and guide future research. We will cover both the fundamental concepts as well as improvements, extensions and applications of many-light rendering. Recent years have seen increasing attention and significant progress in many-light rendering, a class of methods for efficient computation of global illumination. The many-light formulation offers a unified mathematical framework for the problem reducing the full lighting transport simulation to the calculation of the direct illumination from many virtual light sources. These methods are unrivaled in their scalability: they are able to produce plausible images in a fraction of a second but also converge to the full solution over time. In this state-of-the-art report, we give an easy-to-follow, introductory tutorial of the many-light theory; provide a comprehensive, unified survey of the topic with a comparison of the main algorithms; discuss limitations regarding materials and light transport phenomena and present a vision to motivate and guide future research. We will cover both the fundamental concepts as well as improvements, extensions and applications of many-light rendering.
dcterms:title
Scalable Realistic Rendering with Many-Light Methods Scalable Realistic Rendering with Many-Light Methods
skos:prefLabel
Scalable Realistic Rendering with Many-Light Methods Scalable Realistic Rendering with Many-Light Methods
skos:notation
RIV/00216208:11320/14:10290020!RIV15-GA0-11320___
n4:aktivita
n15:P
n4:aktivity
P(GA13-26189S)
n4:cisloPeriodika
1
n4:dodaniDat
n5:2015
n4:domaciTvurceVysledku
n13:6335462
n4:druhVysledku
n12:J
n4:duvernostUdaju
n19:S
n4:entitaPredkladatele
n18:predkladatel
n4:idSjednocenehoVysledku
43844
n4:idVysledku
RIV/00216208:11320/14:10290020
n4:jazykVysledku
n8:eng
n4:klicovaSlova
rendering; ray tracing; rendering; global illumination
n4:klicoveSlovo
n7:ray%20tracing n7:rendering n7:global%20illumination
n4:kodStatuVydavatele
GB - Spojené království Velké Británie a Severního Irska
n4:kontrolniKodProRIV
[4B9A6692CD42]
n4:nazevZdroje
Computer Graphics Forum
n4:obor
n16:JC
n4:pocetDomacichTvurcuVysledku
1
n4:pocetTvurcuVysledku
6
n4:projekt
n14:GA13-26189S
n4:rokUplatneniVysledku
n5:2014
n4:svazekPeriodika
33
n4:tvurceVysledku
Novák, Jan Arbree, Adam Walter, Bruce Křivánek, Jaroslav Dachsbacher, Carsten Hasan, Milos
n4:wos
000331694100008
s:issn
0167-7055
s:numberOfPages
17
n6:doi
10.1111/cgf.12256
n17:organizacniJednotka
11320