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Statements

Subject Item
n2:RIV%2F00216208%3A11320%2F13%3A10173955%21RIV14-GA0-11320___
rdf:type
skos:Concept n15:Vysledek
rdfs:seeAlso
http://artemis.ms.mff.cuni.cz/main/papers/CAVE_2013_POSH_Goal_letter.pdf
dcterms:description
A variety of agent programming languages have been proposed in the literature but only few comparative studies have be en performed to evaluate the strengths and weaknesses of these languages. In order to gain a better understanding of the programming features and the use of these features by programmers it is imperative to perform studies on various programming tasks in these languages. Such studies advance our knowledge of the benefits of using agent-oriented languages and may contribute positively to the evolution of these languages. In this paper we report on a study that compares the performance of programmers on tasks that use the agent programming frameworks Goal and POSH. The aim of the study was to investigate any differences in usability of the frameworks as well as to study differences between novice and more advanced programmers using either framework. As POSH requires Java programming experience, we expected novice POSH programmers to perform better on the tasks than novice Goal programmers whereas we hypothesized this difference would not be observed between more advanced programmers. However, results suggest that there is no significant difference for the given tasks between both frameworks. They do suggest that general experience and tooling support is important though. Analysis of the tasks and the observations made about the use of the frameworks, moreover, suggests that the experimental design can be adapted in such a way that differences in usability of the frameworks can be established. A variety of agent programming languages have been proposed in the literature but only few comparative studies have be en performed to evaluate the strengths and weaknesses of these languages. In order to gain a better understanding of the programming features and the use of these features by programmers it is imperative to perform studies on various programming tasks in these languages. Such studies advance our knowledge of the benefits of using agent-oriented languages and may contribute positively to the evolution of these languages. In this paper we report on a study that compares the performance of programmers on tasks that use the agent programming frameworks Goal and POSH. The aim of the study was to investigate any differences in usability of the frameworks as well as to study differences between novice and more advanced programmers using either framework. As POSH requires Java programming experience, we expected novice POSH programmers to perform better on the tasks than novice Goal programmers whereas we hypothesized this difference would not be observed between more advanced programmers. However, results suggest that there is no significant difference for the given tasks between both frameworks. They do suggest that general experience and tooling support is important though. Analysis of the tasks and the observations made about the use of the frameworks, moreover, suggests that the experimental design can be adapted in such a way that differences in usability of the frameworks can be established.
dcterms:title
Comparing Programming in POSH and GOAL A Comparative Study using Intelligent Virtual Agents Comparing Programming in POSH and GOAL A Comparative Study using Intelligent Virtual Agents
skos:prefLabel
Comparing Programming in POSH and GOAL A Comparative Study using Intelligent Virtual Agents Comparing Programming in POSH and GOAL A Comparative Study using Intelligent Virtual Agents
skos:notation
RIV/00216208:11320/13:10173955!RIV14-GA0-11320___
n15:predkladatel
n16:orjk%3A11320
n3:aktivita
n4:S n4:P
n3:aktivity
P(GAP103/10/1287), S
n3:dodaniDat
n6:2014
n3:domaciTvurceVysledku
n12:8883386 n12:1226282
n3:druhVysledku
n19:D
n3:duvernostUdaju
n9:S
n3:entitaPredkladatele
n22:predkladatel
n3:idSjednocenehoVysledku
66114
n3:idVysledku
RIV/00216208:11320/13:10173955
n3:jazykVysledku
n21:eng
n3:klicovaSlova
comparative study; languages; virtual intelligent agents
n3:klicoveSlovo
n13:comparative%20study n13:languages n13:virtual%20intelligent%20agents
n3:kontrolniKodProRIV
[CED8E71A5E0A]
n3:mistoKonaniAkce
Saint Paul, Minnesota, USA
n3:mistoVydani
USA
n3:nazevZdroje
Proceedings Agents for Games and Simulations
n3:obor
n8:JD
n3:pocetDomacichTvurcuVysledku
2
n3:pocetTvurcuVysledku
4
n3:projekt
n17:GAP103%2F10%2F1287
n3:rokUplatneniVysledku
n6:2013
n3:tvurceVysledku
Gemrot, Jakub Hindriks, Koen Brom, Cyril Korstanje, Rien
n3:typAkce
n14:WRD
n3:zahajeniAkce
2013-05-06+02:00
s:numberOfPages
19
n18:hasPublisher
IFAAMAS
n5:isbn
978-1-4503-1993-5
n7:organizacniJednotka
11320