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Statements

Subject Item
n2:RIV%2F00216208%3A11320%2F09%3A00206365%21RIV11-GA0-11320___
rdf:type
n6:Vysledek skos:Concept
dcterms:description
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. Pogamut 3 is designed to support research as well as educational projects. The paper also briefly touches extensions of Pogamut 3; the ACT-R integration, the emotional model ALMA integration, support for control of avatars at the level of gestures, and a toolkit for developing educational scenarios concerning orientation in urban areas. These extensions make Pogamut 3 applicable beyond the domain of computer games. Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. Pogamut 3 is designed to support research as well as educational projects. The paper also briefly touches extensions of Pogamut 3; the ACT-R integration, the emotional model ALMA integration, support for control of avatars at the level of gestures, and a toolkit for developing educational scenarios concerning orientation in urban areas. These extensions make Pogamut 3 applicable beyond the domain of computer games.
dcterms:title
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
skos:prefLabel
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
skos:notation
RIV/00216208:11320/09:00206365!RIV11-GA0-11320___
n3:aktivita
n17:P n17:Z
n3:aktivity
P(1ET100300517), P(GD201/09/H057), Z(MSM0021620838)
n3:dodaniDat
n11:2011
n3:domaciTvurceVysledku
n5:1589032 n5:2944103 n5:8883386 n5:1563114 n5:3978990 n5:1226282 n5:8452709 n5:9170774 n5:7275218 n5:9174834
n3:druhVysledku
n12:D
n3:duvernostUdaju
n20:S
n3:entitaPredkladatele
n10:predkladatel
n3:idSjednocenehoVysledku
333915
n3:idVysledku
RIV/00216208:11320/09:00206365
n3:jazykVysledku
n13:eng
n3:klicovaSlova
Agents; Videogame; Their; Building; Developers; Assist; Pogamut
n3:klicoveSlovo
n4:Agents n4:Developers n4:Assist n4:Videogame n4:Building n4:Pogamut n4:Their
n3:kontrolniKodProRIV
[A1F499C8B655]
n3:mistoKonaniAkce
Německo
n3:mistoVydani
Německo
n3:nazevZdroje
Agents for Games and Simulations, Trends in Techniques, Concepts and Design
n3:obor
n19:JC
n3:pocetDomacichTvurcuVysledku
10
n3:pocetTvurcuVysledku
12
n3:projekt
n9:GD201%2F09%2FH057 n9:1ET100300517
n3:rokUplatneniVysledku
n11:2009
n3:tvurceVysledku
Brom, Cyril Píbil, Radek Gemrot, Jakub Zemčák, Lukáš Vansa, Radim Šimlovič, Juraj Havlíček, Jan Burkert, Ondřej Bída, Michal Štolba, Michal Kadlec, Rudolf Plch, Tomáš
n3:typAkce
n22:WRD
n3:zahajeniAkce
2009-05-11+02:00
n3:zamer
n8:MSM0021620838
s:numberOfPages
15
n18:hasPublisher
Springer-Verlag
n21:isbn
978-3-642-11197-6
n16:organizacniJednotka
11320