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  • Paper deals with utilization of graphics processing unit (GPU) in sound source localization system which is based on digital beamforming. Due to principle of beamformer operation its localization accuracy increases with increasing number of microphone units in the array but there is a problem how to process this large amount of digital sound data in a short time. Today high-end multi core processors based on x86 architecture used in personal computers are able to run simultaneously up to 12 threads achieving floating point performance near of 100 GFLOPs while graphics processing units can process hundreds of threads simultaneously reaching theoretically up to 2700 GFLOPs in single precision. So the main idea is to move computation intensive tasks to the GPU enabling to free CPU resources to another tasks related to data acquisition, visualization and archiving.
  • Paper deals with utilization of graphics processing unit (GPU) in sound source localization system which is based on digital beamforming. Due to principle of beamformer operation its localization accuracy increases with increasing number of microphone units in the array but there is a problem how to process this large amount of digital sound data in a short time. Today high-end multi core processors based on x86 architecture used in personal computers are able to run simultaneously up to 12 threads achieving floating point performance near of 100 GFLOPs while graphics processing units can process hundreds of threads simultaneously reaching theoretically up to 2700 GFLOPs in single precision. So the main idea is to move computation intensive tasks to the GPU enabling to free CPU resources to another tasks related to data acquisition, visualization and archiving. (en)
Title
  • Utilization of graphics processing unit in sound source localization based on digital beamforming
  • Utilization of graphics processing unit in sound source localization based on digital beamforming (en)
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  • Utilization of graphics processing unit in sound source localization based on digital beamforming
  • Utilization of graphics processing unit in sound source localization based on digital beamforming (en)
skos:notation
  • RIV/70883521:28140/11:43866356!RIV13-MSM-28140___
http://linked.open...avai/predkladatel
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(ED2.1.00/03.0089), Z(MSM7088352102)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 237558
http://linked.open...ai/riv/idVysledku
  • RIV/70883521:28140/11:43866356
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Beamforming, GPGPU, OpenCL, FFT, parallel computing (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [A0543E0305FF]
http://linked.open...v/mistoKonaniAkce
  • Vienna
http://linked.open...i/riv/mistoVydani
  • Vienna
http://linked.open...i/riv/nazevZdroje
  • Annals of DAAAM for 2011 & Proceedings of the 22nd International DAAAM Symposium %22Intelligent Manufacturing & Automation: Power of Knowledge and Creativity%22
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Dolinay, Jan
  • Vašek, Vladimír
  • Dostálek, Petr
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
http://linked.open...n/vavai/riv/zamer
issn
  • 1726-9679
number of pages
http://purl.org/ne...btex#hasPublisher
  • DAAAM International Vienna
https://schema.org/isbn
  • 978-3-901509-83-4
http://localhost/t...ganizacniJednotka
  • 28140
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