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  • Computers have become a natural part of our everyday lives. If the school wants to keep pace with their students, it is necessary to involve computers in teaching to the maximum extent. This area can not be ignored, because students are already used to use computers daily and they are very important for them in future life. Today's young generation likes spending leisure time with computer games. Because computer games are very popular, widespread and favorite, it is necessary to utilize this popularity and students access to these games in the teaching process. Teaching process will become more interesting, more attractive, more enjoyable. Important role in the use of games in education has also played that students have the opportunity via computer to try something themselves or to apply their own ideas. This paper aims to characterize the game as an educational resource, briefly to describe the origin, development, new trends and innovations in the form of computer games and to focus on educational computer games and on the project of financial education for pupils in the Czech Republic. The paper will use a method based on processing the text information and its further use. Conclusion will be the answer to the question of what computer games may bring into education in the future.
  • Computers have become a natural part of our everyday lives. If the school wants to keep pace with their students, it is necessary to involve computers in teaching to the maximum extent. This area can not be ignored, because students are already used to use computers daily and they are very important for them in future life. Today's young generation likes spending leisure time with computer games. Because computer games are very popular, widespread and favorite, it is necessary to utilize this popularity and students access to these games in the teaching process. Teaching process will become more interesting, more attractive, more enjoyable. Important role in the use of games in education has also played that students have the opportunity via computer to try something themselves or to apply their own ideas. This paper aims to characterize the game as an educational resource, briefly to describe the origin, development, new trends and innovations in the form of computer games and to focus on educational computer games and on the project of financial education for pupils in the Czech Republic. The paper will use a method based on processing the text information and its further use. Conclusion will be the answer to the question of what computer games may bring into education in the future. (en)
Title
  • Computer Games and Their Use in Education in the Future
  • Computer Games and Their Use in Education in the Future (en)
skos:prefLabel
  • Computer Games and Their Use in Education in the Future
  • Computer Games and Their Use in Education in the Future (en)
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  • RIV/70883521:28120/12:43867947!RIV13-MSM-28120___
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  • 128315
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  • RIV/70883521:28120/12:43867947
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  • computer, computer games, Game Based Learning, project „Financial Education“ in the Czech Republic (en)
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  • [58E77A3AD5F8]
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  • Mezinárodní Baťova konference pro doktorandy a mladé vědecké pracovníky
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  • Ďurišová, Libuše
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number of pages
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  • Univerzita Tomáše Bati ve Zlíně
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  • 978-80-7454-013-4
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  • 28120
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