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Description
  • Virtuální konverzační agenti jsou rychle roustoucím výzkumným oborem. Tito agenti nám dovolují komunikovat s počítačem přirozeným způsobem. Jejich použití je úzce vázáno na problém animace tváře. Realistická animace tváře je výpočetně náročná. Tato práce se věnuje problému vizualizace deformace pseudosvalů a modelu hlavy během řeči, za použití Watersova rozšířeného modelu pro animaci tváře. Vizualizace nám pomáhají nalézt nový způsob dynamické úrovně detailů. Snížením aktivity jednotlivých skupin svalů lze dosáhnout lepší rychlosti animace. Provedením experimentů na třech scénářích se dokázalo, že tato zlepšení jsou znatelná. (cs)
  • Embodied conversational agents are fast growing area of research interest. These agents allow interacting with computers in a natural way. The usage of agents is closely associated with the problem of facial animation. Realistic real-time facial animation is very computational expensive. This work is dedicated to the problem of deformation visualization of pseudo-muscles and head model mesh during the speech using the extended Waters pseudo-muscle head model for animation. These visualizations help us to find out a new way of dynamic level of detail. By reducing activity of particular groups of muscles we can achieve better animation speeds. Running the experiments based on three scenarios proved that these speed-ups are noticeable.
  • Embodied conversational agents are fast growing area of research interest. These agents allow interacting with computers in a natural way. The usage of agents is closely associated with the problem of facial animation. Realistic real-time facial animation is very computational expensive. This work is dedicated to the problem of deformation visualization of pseudo-muscles and head model mesh during the speech using the extended Waters pseudo-muscle head model for animation. These visualizations help us to find out a new way of dynamic level of detail. By reducing activity of particular groups of muscles we can achieve better animation speeds. Running the experiments based on three scenarios proved that these speed-ups are noticeable. (en)
Title
  • Talking Head - Visualizations & Level of Detail
  • Talking Head - Visualizations & Level of Detail (en)
  • Talking Head - Vizualizace & úroveň detailů (cs)
skos:prefLabel
  • Talking Head - Visualizations & Level of Detail
  • Talking Head - Visualizations & Level of Detail (en)
  • Talking Head - Vizualizace & úroveň detailů (cs)
skos:notation
  • RIV/68407700:21230/08:03145577!RIV09-MSM-21230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 399011
http://linked.open...ai/riv/idVysledku
  • RIV/68407700:21230/08:03145577
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • ECA; facial animation; level of detail; talking head; visualization of deformation (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [3CAA1792145D]
http://linked.open...v/mistoKonaniAkce
  • London
http://linked.open...i/riv/mistoVydani
  • Los Alamitos
http://linked.open...i/riv/nazevZdroje
  • Proceedings International Conference Visualisation 2008
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Kunc, Ladislav
  • Slavík, Pavel
http://linked.open...vavai/riv/typAkce
http://linked.open...ain/vavai/riv/wos
  • 000258052600019
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • IEEE Computer Society
https://schema.org/isbn
  • 978-0-7695-3271-4
http://localhost/t...ganizacniJednotka
  • 21230
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