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  • We present a step toward interactive physics-based modeling of terrains. A terrain, composed of layers of materials, is edited with interactive modeling tools built upon different physics-based erosion and deposition algorithms. First, two hydraulic erosion algorithms for running water are coupled. Areas where the motion is slow become more eroded by the dissolution erosion, whereas in the areas with faster motion, the force-based erosion prevails. Second, when the water under-erodes certain areas, slippage takes effect and the river banks fall into the water. A~variety of local and global editing operation is provided. The user has a great level of control over the process and receives immediate feedback. We also present a divide and conquer approach to handle large terrain erosion, where the terrain is tiled, and each tile calculated independently on the GPU.
  • We present a step toward interactive physics-based modeling of terrains. A terrain, composed of layers of materials, is edited with interactive modeling tools built upon different physics-based erosion and deposition algorithms. First, two hydraulic erosion algorithms for running water are coupled. Areas where the motion is slow become more eroded by the dissolution erosion, whereas in the areas with faster motion, the force-based erosion prevails. Second, when the water under-erodes certain areas, slippage takes effect and the river banks fall into the water. A~variety of local and global editing operation is provided. The user has a great level of control over the process and receives immediate feedback. We also present a divide and conquer approach to handle large terrain erosion, where the terrain is tiled, and each tile calculated independently on the GPU. (en)
Title
  • Interactive Terrain Modeling Using Hydraulic Erosion
  • Interactive Terrain Modeling Using Hydraulic Erosion (en)
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  • Interactive Terrain Modeling Using Hydraulic Erosion
  • Interactive Terrain Modeling Using Hydraulic Erosion (en)
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  • RIV/68407700:21230/08:00143679!RIV11-MSM-21230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008), S, V, Z(MSM0021620838)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 372836
http://linked.open...ai/riv/idVysledku
  • RIV/68407700:21230/08:00143679
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • computer animation; hydraulic errosion; terrain modeling (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [000A66FF1B11]
http://linked.open...v/mistoKonaniAkce
  • Dublin
http://linked.open...i/riv/mistoVydani
  • New York
http://linked.open...i/riv/nazevZdroje
  • Proceedings of the 2008 ACM SIGGRAPH/Eurographics symposium on Computer animation
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Křivánek, Jaroslav
  • Šťava, Ondřej
  • Beneš, B.
  • Brisbin, M.
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
http://linked.open...n/vavai/riv/zamer
number of pages
http://purl.org/ne...btex#hasPublisher
  • ACM SIGGRAPH
https://schema.org/isbn
  • 978-3-905674-10-1
http://localhost/t...ganizacniJednotka
  • 21230
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