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  • Není k dispozici (cs)
  • Recently, two algorithms improving the real-time simulation of articulated models in virtual environments have been published: 1) fast collision detection for linear blend skinning and 2) spherical blend skinning. Both linear and spherical blending solve the skinning problem of a skeletally controlled 3D model (e.g., an avatar), but only spherical blending avoids artifacts such as the candywrapper. This paper describes how to perform collision detection for models skinned with the more sophisticated spherical method. As a result, both high-quality skinning and fast and exact collision detection can be achieved – there is no longer any need for a trade-off. The generalization from linear to spherical lending involves the construction of rotation bounds, derived using a quaternion representation. The resulting algorithm is simple to implement and fast enough for real-time virtual reality applications.
  • Recently, two algorithms improving the real-time simulation of articulated models in virtual environments have been published: 1) fast collision detection for linear blend skinning and 2) spherical blend skinning. Both linear and spherical blending solve the skinning problem of a skeletally controlled 3D model (e.g., an avatar), but only spherical blending avoids artifacts such as the candywrapper. This paper describes how to perform collision detection for models skinned with the more sophisticated spherical method. As a result, both high-quality skinning and fast and exact collision detection can be achieved – there is no longer any need for a trade-off. The generalization from linear to spherical lending involves the construction of rotation bounds, derived using a quaternion representation. The resulting algorithm is simple to implement and fast enough for real-time virtual reality applications. (en)
Title
  • Efficient Collision Detection for Spherical Blend Skinning
  • Není k dispozici (cs)
  • Efficient Collision Detection for Spherical Blend Skinning (en)
skos:prefLabel
  • Efficient Collision Detection for Spherical Blend Skinning
  • Není k dispozici (cs)
  • Efficient Collision Detection for Spherical Blend Skinning (en)
skos:notation
  • RIV/68407700:21230/06:03123120!RIV07-MSM-21230___
http://linked.open.../vavai/riv/strany
  • 147 ; 156
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 473417
http://linked.open...ai/riv/idVysledku
  • RIV/68407700:21230/06:03123120
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • SBS; collision detection; on-demand refitting; sphere refitting; spherical blending (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [6429C5D9360D]
http://linked.open...v/mistoKonaniAkce
  • Kuala Lumpur
http://linked.open...i/riv/mistoVydani
  • New York
http://linked.open...i/riv/nazevZdroje
  • Proceedings. GRAPHITE 2006
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Kavan, Ladislav
  • Žára, Jiří
  • O&#8217
  • Sullivan, C.
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • ACM SIGGRAPH
https://schema.org/isbn
  • 1-59593-564-9
http://localhost/t...ganizacniJednotka
  • 21230
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