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Description
  • Není k dispozici (cs)
  • We present an efficient video compression technique suitable for outline based cartoon animations. We adopt a new technique where the dynamic homogenous foreground layer is separated from the static textural background and each is coded using appropriate compression technique. The aim of this paper is to reduce temporal and spatial redundancy caused by similar region shape patterns in the foreground layer. Our shape matching methods are designed to be able to find identical and similar shapes even if they are transformed by translation, rotation or scaling. These methods will replace identical polygons by reference to the parent polygon and therefore save vertices. We have three steps applied on vectorized layer of video data. First the search for unchanged polygons within set of frames is being performed. Second similar polygons within one frame are being replaced by reference, and finally similar polygons within certain frame range are replaced by reference.
  • We present an efficient video compression technique suitable for outline based cartoon animations. We adopt a new technique where the dynamic homogenous foreground layer is separated from the static textural background and each is coded using appropriate compression technique. The aim of this paper is to reduce temporal and spatial redundancy caused by similar region shape patterns in the foreground layer. Our shape matching methods are designed to be able to find identical and similar shapes even if they are transformed by translation, rotation or scaling. These methods will replace identical polygons by reference to the parent polygon and therefore save vertices. We have three steps applied on vectorized layer of video data. First the search for unchanged polygons within set of frames is being performed. Second similar polygons within one frame are being replaced by reference, and finally similar polygons within certain frame range are replaced by reference. (en)
Title
  • Coding of vectorized cartoon video data
  • Coding of vectorized cartoon video data (en)
  • Kódování vektorizovaných animovaných dat (cs)
skos:prefLabel
  • Coding of vectorized cartoon video data
  • Coding of vectorized cartoon video data (en)
  • Kódování vektorizovaných animovaných dat (cs)
skos:notation
  • RIV/68407700:21230/06:03119107!RIV08-MSM-21230___
http://linked.open.../vavai/riv/strany
  • 177;183
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 469024
http://linked.open...ai/riv/idVysledku
  • RIV/68407700:21230/06:03119107
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • cartoon; compression; shape match; video (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [5A17FB009406]
http://linked.open...v/mistoKonaniAkce
  • Častá-Papiernička
http://linked.open...i/riv/mistoVydani
  • Bratislava
http://linked.open...i/riv/nazevZdroje
  • Conference Proceedings - Spring Conference on Computer Graphics 2006
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Žára, Jiří
  • Koloros, Martin
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • Univerzita Komenského v Bratislave
https://schema.org/isbn
  • 80-223-2175-3
http://localhost/t...ganizacniJednotka
  • 21230
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