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Description
  • Příspěvek pojednává o vývoji programu nazvaného Airsim, který musí být schopen simulovat letící objekty v blízkosti letadla. Tento program je založen na open source projektu Ogre a slouží jako zdroj vytvoření umělé scény. Aby se mohly vyvíjet rychlé algoritmy pro detekci pohybu, byl vyvinut softwarový rámec, který integruje z různých zdrojů obrazová data (kamery, hardware a software, grabbery), algoritmy pro optický tok, výpočetní techniku, pohybové extraktory a obrazové výstupy. Tento softwarový rámec byl využit pro testování a porovnávání algoritmů pro výpočet optického toku ze tří zdrojů obrazových dat a pro tři hardwarové platformy x86@3GHz, 32 bit DSP @600MHz a vestavěné platformy x86@300MHz. (cs)
  • We developed program called Airsim to be able to simulate flying objects near airplane. This program is based on the open source project OGRE and it serves as a source of artificial scene. In order to develop fast algorithms for motion detection and motion estimation we developed a software framework that integrates various sources of image data (cameras, hardware and software grabbers), algorithms for optical flow computing, motion extractors and image outputs. We used this software framework to test and compare algorithms for computing optical flow for three sources of image data and for three hardware platforms x86@3GHz, 32 bit DSP@600MHz and embedded x86@300MHz.
  • We developed program called Airsim to be able to simulate flying objects near airplane. This program is based on the open source project OGRE and it serves as a source of artificial scene. In order to develop fast algorithms for motion detection and motion estimation we developed a software framework that integrates various sources of image data (cameras, hardware and software grabbers), algorithms for optical flow computing, motion extractors and image outputs. We used this software framework to test and compare algorithms for computing optical flow for three sources of image data and for three hardware platforms x86@3GHz, 32 bit DSP@600MHz and embedded x86@300MHz. (en)
Title
  • Simulace scény a rychlé algoritmy pro detekci pohybu (cs)
  • The scene simulation and fast algorithms in motion detection
  • The scene simulation and fast algorithms in motion detection (en)
skos:prefLabel
  • Simulace scény a rychlé algoritmy pro detekci pohybu (cs)
  • The scene simulation and fast algorithms in motion detection
  • The scene simulation and fast algorithms in motion detection (en)
skos:notation
  • RIV/64507718:_____/07:#0000025!RIV09-MPO-64507718
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(FT-TA3/104)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 448975
http://linked.open...ai/riv/idVysledku
  • RIV/64507718:_____/07:#0000025
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Fast agorithms in the motion detection (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [9DA065BC05DC]
http://linked.open...v/mistoKonaniAkce
  • Plzeň
http://linked.open...i/riv/mistoVydani
  • Plzeň
http://linked.open...i/riv/nazevZdroje
  • Applied Electronics 2007
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Škvarek, Jozef
  • Pančík, Juraj
  • Pančík, Michal
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • Západočeská univerzita v Plzni
https://schema.org/isbn
  • 978-80-7043-537-3
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