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  • Over the last two decades, the 3D scanning technology has evolved steadily and facilitated the reconstruction of complex engineering parts. Using a 3D laser scanner, a physical object can be copied and stored in the form of a computer model. Based on the sampled points on the object's surface, called 'points cloud', the object can be reconstructed via triangulation and surface meshing to a 3D solid model. There are various surface reconstruction methods exist. Unfortunately, most of those methods require the reconstruction process should always begin from the 2-dimensional Euclidean (2) space. This condition limits the ability for fast reconstruction. This paper introduces a new surface reconstruction approach. The proposed method transforms the vertices into spherical polar coordinates instead of Euclidean coordinates, and triangulation begins directly on the S space. Thus, the whole process works in a faster and more efficient fashion. The proposed algorithm has been implemented using C++ in combination with OpenGL and Qt 4.7 graphic libraries, and a test-bed is performed for verification. 2014 TSI Press.
  • Over the last two decades, the 3D scanning technology has evolved steadily and facilitated the reconstruction of complex engineering parts. Using a 3D laser scanner, a physical object can be copied and stored in the form of a computer model. Based on the sampled points on the object's surface, called 'points cloud', the object can be reconstructed via triangulation and surface meshing to a 3D solid model. There are various surface reconstruction methods exist. Unfortunately, most of those methods require the reconstruction process should always begin from the 2-dimensional Euclidean (2) space. This condition limits the ability for fast reconstruction. This paper introduces a new surface reconstruction approach. The proposed method transforms the vertices into spherical polar coordinates instead of Euclidean coordinates, and triangulation begins directly on the S space. Thus, the whole process works in a faster and more efficient fashion. The proposed algorithm has been implemented using C++ in combination with OpenGL and Qt 4.7 graphic libraries, and a test-bed is performed for verification. 2014 TSI Press. (en)
Title
  • Free-form surface reconstruction from 3D multi-resolution data on spherical space
  • Free-form surface reconstruction from 3D multi-resolution data on spherical space (en)
skos:prefLabel
  • Free-form surface reconstruction from 3D multi-resolution data on spherical space
  • Free-form surface reconstruction from 3D multi-resolution data on spherical space (en)
skos:notation
  • RIV/61989100:27240/14:86093041!RIV15-MSM-27240___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 17494
http://linked.open...ai/riv/idVysledku
  • RIV/61989100:27240/14:86093041
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Triangulation; surface reconstruction; spherical space; arbitrary mesh (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [3175D735AD6D]
http://linked.open...v/mistoKonaniAkce
  • Waikoloa
http://linked.open...i/riv/mistoVydani
  • Los Alamitos
http://linked.open...i/riv/nazevZdroje
  • World Automation Congress Proceedings
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Snášel, Václav
  • Roller, D.
  • Hasni, R.
  • Kwintiana, B.
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
issn
  • 2154-4824
number of pages
http://bibframe.org/vocab/doi
  • 10.1109/WAC.2014.6936198
http://purl.org/ne...btex#hasPublisher
  • IEEE Computer Society
https://schema.org/isbn
  • 978-1-889335-49-0
http://localhost/t...ganizacniJednotka
  • 27240
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