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Description
| - Over the last two decades, the 3D scanning technology has evolved steadily and facilitated the reconstruction of complex engineering parts. Using a 3D laser scanner, a physical object can be copied and stored in the form of a computer model. Based on the sampled points on the object's surface, called 'points cloud', the object can be reconstructed via triangulation and surface meshing to a 3D solid model. There are various surface reconstruction methods exist. Unfortunately, most of those methods require the reconstruction process should always begin from the 2-dimensional Euclidean (2) space. This condition limits the ability for fast reconstruction. This paper introduces a new surface reconstruction approach. The proposed method transforms the vertices into spherical polar coordinates instead of Euclidean coordinates, and triangulation begins directly on the S space. Thus, the whole process works in a faster and more efficient fashion. The proposed algorithm has been implemented using C++ in combination with OpenGL and Qt 4.7 graphic libraries, and a test-bed is performed for verification. 2014 TSI Press.
- Over the last two decades, the 3D scanning technology has evolved steadily and facilitated the reconstruction of complex engineering parts. Using a 3D laser scanner, a physical object can be copied and stored in the form of a computer model. Based on the sampled points on the object's surface, called 'points cloud', the object can be reconstructed via triangulation and surface meshing to a 3D solid model. There are various surface reconstruction methods exist. Unfortunately, most of those methods require the reconstruction process should always begin from the 2-dimensional Euclidean (2) space. This condition limits the ability for fast reconstruction. This paper introduces a new surface reconstruction approach. The proposed method transforms the vertices into spherical polar coordinates instead of Euclidean coordinates, and triangulation begins directly on the S space. Thus, the whole process works in a faster and more efficient fashion. The proposed algorithm has been implemented using C++ in combination with OpenGL and Qt 4.7 graphic libraries, and a test-bed is performed for verification. 2014 TSI Press. (en)
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Title
| - Free-form surface reconstruction from 3D multi-resolution data on spherical space
- Free-form surface reconstruction from 3D multi-resolution data on spherical space (en)
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skos:prefLabel
| - Free-form surface reconstruction from 3D multi-resolution data on spherical space
- Free-form surface reconstruction from 3D multi-resolution data on spherical space (en)
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skos:notation
| - RIV/61989100:27240/14:86093041!RIV15-MSM-27240___
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http://linked.open...avai/riv/aktivita
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http://linked.open...avai/riv/aktivity
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http://linked.open...vai/riv/dodaniDat
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http://linked.open...aciTvurceVysledku
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http://linked.open.../riv/druhVysledku
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http://linked.open...iv/duvernostUdaju
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http://linked.open...titaPredkladatele
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http://linked.open...dnocenehoVysledku
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http://linked.open...ai/riv/idVysledku
| - RIV/61989100:27240/14:86093041
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http://linked.open...riv/jazykVysledku
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http://linked.open.../riv/klicovaSlova
| - Triangulation; surface reconstruction; spherical space; arbitrary mesh (en)
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http://linked.open.../riv/klicoveSlovo
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http://linked.open...ontrolniKodProRIV
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http://linked.open...v/mistoKonaniAkce
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http://linked.open...i/riv/mistoVydani
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http://linked.open...i/riv/nazevZdroje
| - World Automation Congress Proceedings
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http://linked.open...in/vavai/riv/obor
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http://linked.open...ichTvurcuVysledku
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http://linked.open...cetTvurcuVysledku
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http://linked.open...UplatneniVysledku
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http://linked.open...iv/tvurceVysledku
| - Snášel, Václav
- Roller, D.
- Hasni, R.
- Kwintiana, B.
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http://linked.open...vavai/riv/typAkce
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http://linked.open.../riv/zahajeniAkce
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issn
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number of pages
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http://bibframe.org/vocab/doi
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http://purl.org/ne...btex#hasPublisher
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https://schema.org/isbn
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http://localhost/t...ganizacniJednotka
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