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  • The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in geography or gaming industry. 3D-data may not be only static, but also dynamic. One way of animated 3D-data representation is expressing them by %22dynamic triangle mesh%22. This kind of data representation is usually voluminous and needs to be compressed for efficient storage and transmission. In this paper, we are dealing with the influence of vertex clustering on dynamic mesh compression. The mesh is divided into vertex clusters based on the vertex movement similarity and compressed per-partes to achieve higher compression performance. We use Coddyac as a basic compression algorithm and extend it by adding well known clustering algorithms to demonstrate the efficiency of this approach. We also deal with what clustering is the most appropriate Coddyac.
  • The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in geography or gaming industry. 3D-data may not be only static, but also dynamic. One way of animated 3D-data representation is expressing them by %22dynamic triangle mesh%22. This kind of data representation is usually voluminous and needs to be compressed for efficient storage and transmission. In this paper, we are dealing with the influence of vertex clustering on dynamic mesh compression. The mesh is divided into vertex clusters based on the vertex movement similarity and compressed per-partes to achieve higher compression performance. We use Coddyac as a basic compression algorithm and extend it by adding well known clustering algorithms to demonstrate the efficiency of this approach. We also deal with what clustering is the most appropriate Coddyac. (en)
Title
  • Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
  • Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression (en)
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  • Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
  • Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression (en)
skos:notation
  • RIV/49777513:23520/10:00504224!RIV11-MSM-23520___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
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  • 246323
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  • RIV/49777513:23520/10:00504224
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  • 3D dynamic meshes; data compression; computer animation; coddyac; clustering (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [B5F3B908C4CA]
http://linked.open...v/mistoKonaniAkce
  • Port d´Andratx, Mallorca,
http://linked.open...i/riv/mistoVydani
  • Berlin
http://linked.open...i/riv/nazevZdroje
  • Articulated Motion and Deformable Objects
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
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http://linked.open...vavai/riv/projekt
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  • Váša, Libor
  • Rus, Jan
http://linked.open...vavai/riv/typAkce
http://linked.open...ain/vavai/riv/wos
  • 000281240100006
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • Springer-Verlag
https://schema.org/isbn
  • 978-3-642-14060-0
http://localhost/t...ganizacniJednotka
  • 23520
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