A fast algorithm for triangular mesh reduction based on the principle of mesh decimation is presented here. We propose a fast and stable algorithm for triangular mesh simplification in parallel environment. A method used is based on our original super independent set of vertices.
A fast algorithm for triangular mesh reduction based on the principle of mesh decimation is presented here. We propose a fast and stable algorithm for triangular mesh simplification in parallel environment. A method used is based on our original super independent set of vertices. (en)