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  • Alpha-blending is a frequently used technique implemented in graphics hardware to achieve effects like transparency, volume rendering, displaying particle systems and others. A common approach to using blending is to sort objects from the furthest to closest (back-to-front) and render them in this order. However, the inverse order can be used with some small modifications to the blending process. This paper introduces an approach to use the front-to-back rendering order to discard fragments of rendered polygons that would not influence the visual result and thus speed the rendering up. The speed gain and visual compromises are measured in several scenarios simulating practical situations and the measured results are discussed and conclusions are drawn.
  • Alpha-blending is a frequently used technique implemented in graphics hardware to achieve effects like transparency, volume rendering, displaying particle systems and others. A common approach to using blending is to sort objects from the furthest to closest (back-to-front) and render them in this order. However, the inverse order can be used with some small modifications to the blending process. This paper introduces an approach to use the front-to-back rendering order to discard fragments of rendered polygons that would not influence the visual result and thus speed the rendering up. The speed gain and visual compromises are measured in several scenarios simulating practical situations and the measured results are discussed and conclusions are drawn. (en)
Title
  • Front-to-Back Blending with Early Fragment Discarding
  • Front-to-Back Blending with Early Fragment Discarding (en)
skos:prefLabel
  • Front-to-Back Blending with Early Fragment Discarding
  • Front-to-Back Blending with Early Fragment Discarding (en)
skos:notation
  • RIV/00216305:26230/10:PU89541!RIV11-MSM-26230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008), S, Z(MSM0021630528)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 259891
http://linked.open...ai/riv/idVysledku
  • RIV/00216305:26230/10:PU89541
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • blending, OpenGL, real-time, transparency<br> (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [419F77710D90]
http://linked.open...v/mistoKonaniAkce
  • Budmerice
http://linked.open...i/riv/mistoVydani
  • Bratislava
http://linked.open...i/riv/nazevZdroje
  • Proceedings of Spring Conference on Computer Graphics
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Havel, Jiří
  • Herout, Adam
  • Vlček, Adam
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
http://linked.open...n/vavai/riv/zamer
number of pages
http://purl.org/ne...btex#hasPublisher
  • Univerzita Komenského v Bratislave
https://schema.org/isbn
  • 978-80-223-2843-2
http://localhost/t...ganizacniJednotka
  • 26230
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