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  • This paper focuses on graphical shader programming, which is essential for real-time rendering. Opposite to classical low<br>level, structured languages, functional approach is used in this work and existing work is extended to cover geometry shader<br>programming. The compiler is able to transform the program in a way that is hard to achieve with classical languages. The<br>program is written for all pipeline stages at once and the compiler does the partitioning. This allows the programmer to focus<br>on program semantics and let the compiler take care of the efficient execution. First, this paper describes shader stages as<br>functions in a mathematical manner. The process of program partitioning and transformation to one of the classical languages<br>is described. Several examples show the differences between functional description and equivalent structured code.
  • This paper focuses on graphical shader programming, which is essential for real-time rendering. Opposite to classical low<br>level, structured languages, functional approach is used in this work and existing work is extended to cover geometry shader<br>programming. The compiler is able to transform the program in a way that is hard to achieve with classical languages. The<br>program is written for all pipeline stages at once and the compiler does the partitioning. This allows the programmer to focus<br>on program semantics and let the compiler take care of the efficient execution. First, this paper describes shader stages as<br>functions in a mathematical manner. The process of program partitioning and transformation to one of the classical languages<br>is described. Several examples show the differences between functional description and equivalent structured code. (en)
Title
  • Functional Programming of Geometry Shaders
  • Functional Programming of Geometry Shaders (en)
skos:prefLabel
  • Functional Programming of Geometry Shaders
  • Functional Programming of Geometry Shaders (en)
skos:notation
  • RIV/00216305:26230/10:PU89529!RIV11-MSM-26230___
http://linked.open...avai/riv/aktivita
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  • S, Z(MSM0021630528)
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  • 259938
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  • RIV/00216305:26230/10:PU89529
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  • Rendering, Shaders, Functional Programming<br> (en)
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  • [2A2952C7857A]
http://linked.open...v/mistoKonaniAkce
  • Plzeň
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  • Plzeň
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  • WSCG 2010 Communication Papers Proceedings
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  • Havel, Jiří
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number of pages
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  • Západočeská univerzita v Plzni
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  • 978-80-86943-87-9
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  • 26230
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