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Description
| - Článek prezentuje metodu pro fyzickou deformaci terénu v reálném čase. Motivace pochází z faktu, že existuje mnoho deformovatelných objektů, ale deformace terénu je zvláštním problémem počítačové grafiky. OpenScene Graph toolkit poskytuje výborné prostředí pro vizualizaci rozsáhlých terénů a byl akceptován jako standard mnohými grafiky-specialisty. Tudíž cílem této metody je umožnění lokálních deformací rozsáhlých terénů, které jsou reprezentovány podgrafy scény OpenSceneGraph. Nicméně technologie by měla být lehce adaptovatelná na jakoukoliv reprezentaci terénu. Výsledek ukazuje velký potenciál použité metody a na závěr je tudíž uvedena možná budoucí práce na vylepšení atp. (cs)
- This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.
- This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end. (en)
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Title
| - Real-Time Terrain Deformations
- Deformace terénu v reálném čase (cs)
- Real-Time Terrain Deformations (en)
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skos:prefLabel
| - Real-Time Terrain Deformations
- Deformace terénu v reálném čase (cs)
- Real-Time Terrain Deformations (en)
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skos:notation
| - RIV/00216305:26230/07:PU70835!RIV08-MSM-26230___
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http://linked.open.../vavai/riv/strany
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http://linked.open...avai/riv/aktivita
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http://linked.open...avai/riv/aktivity
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http://linked.open...vai/riv/dodaniDat
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http://linked.open...aciTvurceVysledku
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http://linked.open.../riv/druhVysledku
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http://linked.open...iv/duvernostUdaju
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http://linked.open...titaPredkladatele
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http://linked.open...dnocenehoVysledku
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http://linked.open...ai/riv/idVysledku
| - RIV/00216305:26230/07:PU70835
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http://linked.open...riv/jazykVysledku
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http://linked.open.../riv/klicovaSlova
| - terrain deformation, OpenSceneGraph, mass-spring model, Lennard-Jones potential (en)
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http://linked.open.../riv/klicoveSlovo
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http://linked.open...ontrolniKodProRIV
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http://linked.open...v/mistoKonaniAkce
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http://linked.open...i/riv/mistoVydani
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http://linked.open...i/riv/nazevZdroje
| - Proceedings of the Fourth International Conference on Image and Graphics
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http://linked.open...in/vavai/riv/obor
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http://linked.open...ichTvurcuVysledku
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http://linked.open...cetTvurcuVysledku
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http://linked.open...UplatneniVysledku
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http://linked.open...iv/tvurceVysledku
| - Drahanský, Martin
- Dvořák, Radim
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http://linked.open...vavai/riv/typAkce
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http://linked.open.../riv/zahajeniAkce
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http://linked.open...n/vavai/riv/zamer
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number of pages
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http://purl.org/ne...btex#hasPublisher
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https://schema.org/isbn
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http://localhost/t...ganizacniJednotka
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is http://linked.open...avai/riv/vysledek
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