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Description
  • We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. The spatial organization of the scene using 2-level BSP-like hierarchy helps to speed up evaluating full and partial occlusion of the objects. The algorithm handles both static and dynamic objects and places no restrictions on the shape of objects.
  • We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. The spatial organization of the scene using 2-level BSP-like hierarchy helps to speed up evaluating full and partial occlusion of the objects. The algorithm handles both static and dynamic objects and places no restrictions on the shape of objects. (en)
Title
  • Fast Rendering of Complex Dynamic Scenes
  • Fast Rendering of Complex Dynamic Scenes (en)
skos:prefLabel
  • Fast Rendering of Complex Dynamic Scenes
  • Fast Rendering of Complex Dynamic Scenes (en)
skos:notation
  • RIV/00216224:14330/06:00017012!RIV11-MSM-14330___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008), S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 475593
http://linked.open...ai/riv/idVysledku
  • RIV/00216224:14330/06:00017012
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • 3D; rendering; dynamic scenes; complex scenes; occlusion culling (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [4292192386BF]
http://linked.open...v/mistoKonaniAkce
  • Middlesbrough, UK
http://linked.open...i/riv/mistoVydani
  • Germany
http://linked.open...i/riv/nazevZdroje
  • Theory and Practice of Computer Graphics 2006
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Sochor, Jiří
  • Kovalčík, Vít
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • Eurographics Association
https://schema.org/isbn
  • 3-905673-59-2
http://localhost/t...ganizacniJednotka
  • 14330
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