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Description
  • This chapter analyses contemporary Iranian video games and explores how they communicate different concepts of identity to players in multiple ways. It is based on content analyses of more than 20 games developed in Iran between 2005 and 2011 and interviews with major Iranian game producers. Substantive portions of the materials reviewed in this chapter were gathered during a fieldwork trip to Tehran in 2008 and many of the games that were then in production were obtained for analysis later on. The interviews were made in Farsi and/or English in November 2008.
  • This chapter analyses contemporary Iranian video games and explores how they communicate different concepts of identity to players in multiple ways. It is based on content analyses of more than 20 games developed in Iran between 2005 and 2011 and interviews with major Iranian game producers. Substantive portions of the materials reviewed in this chapter were gathered during a fieldwork trip to Tehran in 2008 and many of the games that were then in production were obtained for analysis later on. The interviews were made in Farsi and/or English in November 2008. (en)
Title
  • Digital Heroes: Identity Construction in Iranian Video Games
  • Digital Heroes: Identity Construction in Iranian Video Games (en)
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  • Digital Heroes: Identity Construction in Iranian Video Games
  • Digital Heroes: Identity Construction in Iranian Video Games (en)
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  • RIV/00216208:11210/13:10173913!RIV14-MSM-11210___
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  • RIV/00216208:11210/13:10173913
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  • representation; identity construction; Iran; video games (en)
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  • [320C6764B57F]
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  • New York
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  • Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic
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  • Šisler, Vít
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  • I.B.Tauris
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  • 978-1-78076-089-6
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  • 11210
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