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Description
  • This script is generator of L-system patterns based on editable rules for 3DsMax. Script includes possibilities of DOL-system, Edge rewriting system, Tree OL-system, Stochastic L-system. Values that determine the appearance of generated strings can be altered by spinners (angel – amount of turtle rotation; Length – length of drown segment; Width – width of drown segment). Initial heading of turtle is set by values of Vector. The initial state and rules can be changed in text boxes in the bottom of script window. All set parameters can be saved or loaded by buttons on the top of window. All parameters of initial state string should contain just defined values for turtle representation. All others characters will be skipped. The form of rules must be preserved. First character determines the character that will be rewrite. Value in brackets (between 0 and 100) defines percentage that this rule will be applied. String after the equal character defines the substitution of first character.
  • This script is generator of L-system patterns based on editable rules for 3DsMax. Script includes possibilities of DOL-system, Edge rewriting system, Tree OL-system, Stochastic L-system. Values that determine the appearance of generated strings can be altered by spinners (angel – amount of turtle rotation; Length – length of drown segment; Width – width of drown segment). Initial heading of turtle is set by values of Vector. The initial state and rules can be changed in text boxes in the bottom of script window. All set parameters can be saved or loaded by buttons on the top of window. All parameters of initial state string should contain just defined values for turtle representation. All others characters will be skipped. The form of rules must be preserved. First character determines the character that will be rewrite. Value in brackets (between 0 and 100) defines percentage that this rule will be applied. String after the equal character defines the substitution of first character. (en)
Title
  • Editable L-system script for 3Ds Max
  • Editable L-system script for 3Ds Max (en)
skos:prefLabel
  • Editable L-system script for 3Ds Max
  • Editable L-system script for 3Ds Max (en)
skos:notation
  • RIV/70883521:28140/11:43865879!RIV12-MSM-28140___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...onomickeParametry
  • snížení času nutného k vývoji SW/ snížení nákladů na vývoj SW
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 196043
http://linked.open...ai/riv/idVysledku
  • RIV/70883521:28140/11:43865879
http://linked.open...terniIdentifikace
  • R/FAI/UPKS/2011/ELS
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • L-systém, skript, 3Ds Max - MAXScript (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [9ABA4372AD1C]
http://linked.open...okalizaceVysledku
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...UplatneniVysledku
http://linked.open...echnickeParametry
  • možnost generovat L-systém struktury na základě jejich formálního popisu
http://linked.open...iv/tvurceVysledku
  • Sečkař, Jan
http://linked.open...avai/riv/vlastnik
http://linked.open...itiJinymSubjektem
http://localhost/t...ganizacniJednotka
  • 28140
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