About: Anytime Algorithms for Multi-agent Visibility-based Pursuit-evasion Games     Goto   Sponge   NotDistinct   Permalink

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Description
  • We investigate algorithms for playing multi-agent visibility-based pursuit-evasion games. A team of pursuers attempts to maintain visibility contact with an evader who actively avoids tracking. We aim for applicability of the algorithms in real-world scenarios; hence, we impose hard constraints on the run-time of the algorithms and we evaluate them in a simulation model based on a real-world urban area. We compare Monte-Carlo tree search (MCTS) and iterative deepening minimax algorithms running on the information-set tree of the imperfect-information game. The experimental results demonstrate that both methods create comparable good strategies for the pursuer, while the later performs better in creating the evader's strategy.
  • We investigate algorithms for playing multi-agent visibility-based pursuit-evasion games. A team of pursuers attempts to maintain visibility contact with an evader who actively avoids tracking. We aim for applicability of the algorithms in real-world scenarios; hence, we impose hard constraints on the run-time of the algorithms and we evaluate them in a simulation model based on a real-world urban area. We compare Monte-Carlo tree search (MCTS) and iterative deepening minimax algorithms running on the information-set tree of the imperfect-information game. The experimental results demonstrate that both methods create comparable good strategies for the pursuer, while the later performs better in creating the evader's strategy. (en)
Title
  • Anytime Algorithms for Multi-agent Visibility-based Pursuit-evasion Games
  • Anytime Algorithms for Multi-agent Visibility-based Pursuit-evasion Games (en)
skos:prefLabel
  • Anytime Algorithms for Multi-agent Visibility-based Pursuit-evasion Games
  • Anytime Algorithms for Multi-agent Visibility-based Pursuit-evasion Games (en)
skos:notation
  • RIV/68407700:21230/12:00200109!RIV13-MSM-21230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(GAP202/12/2054), S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
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  • 123050
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  • RIV/68407700:21230/12:00200109
http://linked.open...riv/jazykVysledku
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  • Pursuit-evasion game; Monte-Carlo tree search; Information-set search; Anytime algorithm (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [55DE72E30D2E]
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  • Valencia
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  • County of Richland
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  • Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems
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http://linked.open...iv/tvurceVysledku
  • Bošanský, Branislav
  • Lisý, Viliam
  • Pěchouček, Michal
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http://linked.open.../riv/zahajeniAkce
number of pages
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  • IFAAMAS
https://schema.org/isbn
  • 978-0-9817381-3-0
http://localhost/t...ganizacniJednotka
  • 21230
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