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  • We present a comparative study of ray tracing algorithms implemented on a GPU for three published papers using different spatial data structures evaluated for performance on nine static scenes in walk-through animation. We compare the performance for uniform grids, bounding volume hierarchies (BVHs), and kd-trees evaluated on a GPU for ray casting and Whitted-style ray tracing. We show that performance of ray tracing with BVHs exceeds the performance of ray tracing with kd-trees for coherent rays. Contrary, the ray tracing with kd-trees is faster than that with BVHs for incoherent rays. The performance of ray tracing with uniform grids is slower than both ray tracing with BVHs and kd-trees except for uniformly populated scenes. We show that the performance is highly sensitive to details of implementation on kd-trees.
  • We present a comparative study of ray tracing algorithms implemented on a GPU for three published papers using different spatial data structures evaluated for performance on nine static scenes in walk-through animation. We compare the performance for uniform grids, bounding volume hierarchies (BVHs), and kd-trees evaluated on a GPU for ray casting and Whitted-style ray tracing. We show that performance of ray tracing with BVHs exceeds the performance of ray tracing with kd-trees for coherent rays. Contrary, the ray tracing with kd-trees is faster than that with BVHs for incoherent rays. The performance of ray tracing with uniform grids is slower than both ray tracing with BVHs and kd-trees except for uniformly populated scenes. We show that the performance is highly sensitive to details of implementation on kd-trees. (en)
Title
  • Ray Tracing on a GPU with CUDA - Comparative Study of Three Algorithms
  • Ray Tracing on a GPU with CUDA - Comparative Study of Three Algorithms (en)
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  • Ray Tracing on a GPU with CUDA - Comparative Study of Three Algorithms
  • Ray Tracing on a GPU with CUDA - Comparative Study of Three Algorithms (en)
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  • RIV/68407700:21230/10:00165738!RIV11-MSM-21230___
http://linked.open...avai/riv/aktivita
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  • Z(MSM6840770014)
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  • 283952
http://linked.open...ai/riv/idVysledku
  • RIV/68407700:21230/10:00165738
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  • GPU programming; CUDA; performance study; ray tracing; uniform grids; kd-trees; bounding volume hierarchies. (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [1D9380A60282]
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  • Plzeň
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  • Pilsen
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  • WSCG2010 Communication Papers Proceedings
http://linked.open...in/vavai/riv/obor
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http://linked.open...cetTvurcuVysledku
http://linked.open...UplatneniVysledku
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  • Havran, Vlastimil
  • Zlatuška, M.
http://linked.open...vavai/riv/typAkce
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http://linked.open...n/vavai/riv/zamer
number of pages
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  • Západočeská univerzita v Plzni
https://schema.org/isbn
  • 978-80-86943-87-9
http://localhost/t...ganizacniJednotka
  • 21230
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