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Description
  • Není známa. (cs)
  • We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of temporal and spatial coherence of visibility. This is achieved by using adaptive visibility prediction and query batching. As a result of the new optimizations the number of issued occlusion queries and the number of rendering state changes are significantly reduced. We also propose a simple method for determining tighter bounding volumes for occlusion queries and a method which further reduces the pipeline stalls. The proposed method provides up to an order of magnitude speedup over the previous state of the art. The new technique is simple to implement, does not rely on hardware calibration and integrates well with modern game engines.
  • We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of temporal and spatial coherence of visibility. This is achieved by using adaptive visibility prediction and query batching. As a result of the new optimizations the number of issued occlusion queries and the number of rendering state changes are significantly reduced. We also propose a simple method for determining tighter bounding volumes for occlusion queries and a method which further reduces the pipeline stalls. The proposed method provides up to an order of magnitude speedup over the previous state of the art. The new technique is simple to implement, does not rely on hardware calibration and integrates well with modern game engines. (en)
Title
  • CHC++: Coherent Hierarchical Culling Revisited
  • CHC++: Coherent Hierarchical Culling Revisited (en)
  • CHC++: Coherent Hierarchical Culling Revisited (cs)
skos:prefLabel
  • CHC++: Coherent Hierarchical Culling Revisited
  • CHC++: Coherent Hierarchical Culling Revisited (en)
  • CHC++: Coherent Hierarchical Culling Revisited (cs)
skos:notation
  • RIV/68407700:21230/08:03144385!RIV09-MSM-21230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(LC06008)
http://linked.open...iv/cisloPeriodika
  • 2
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 359689
http://linked.open...ai/riv/idVysledku
  • RIV/68407700:21230/08:03144385
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • coherence of visibility; hardware occlusion query; occlusion culling (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...odStatuVydavatele
  • GB - Spojené království Velké Británie a Severního Irska
http://linked.open...ontrolniKodProRIV
  • [BE4EB6F972EB]
http://linked.open...i/riv/nazevZdroje
  • Computer Graphics Forum
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...v/svazekPeriodika
  • 27
http://linked.open...iv/tvurceVysledku
  • Bittner, Jiří
  • Mattausch, O.
  • Wimmer, M.
http://linked.open...ain/vavai/riv/wos
  • 000255285500011
issn
  • 0167-7055
number of pages
http://localhost/t...ganizacniJednotka
  • 21230
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