About: Near-Regular BTF Texture Model     Goto   Sponge   NotDistinct   Permalink

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  • In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both regular periodic and stochastic components. Such BTF textures cannot be convincingly synthesised using neither simple tiling nor using purely stochastic models. However these textures are ubiquitous in many man-made environments and also in some natural scenes. Thus they are required for their realistic appearance visualisation. The principle of the presented BTF-NR synthesis and editing method is to automatically separate periodic and random components from one or more input textures. Each of these components is subsequently independently modelled using its corresponding optimal method. The regular texture part is modelled using our roller method, while the random part is synthesised from its estimated exceptionally efficient Markov random field based representation.
  • In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both regular periodic and stochastic components. Such BTF textures cannot be convincingly synthesised using neither simple tiling nor using purely stochastic models. However these textures are ubiquitous in many man-made environments and also in some natural scenes. Thus they are required for their realistic appearance visualisation. The principle of the presented BTF-NR synthesis and editing method is to automatically separate periodic and random components from one or more input textures. Each of these components is subsequently independently modelled using its corresponding optimal method. The regular texture part is modelled using our roller method, while the random part is synthesised from its estimated exceptionally efficient Markov random field based representation. (en)
Title
  • Near-Regular BTF Texture Model
  • Near-Regular BTF Texture Model (en)
skos:prefLabel
  • Near-Regular BTF Texture Model
  • Near-Regular BTF Texture Model (en)
skos:notation
  • RIV/67985556:_____/10:00346563!RIV11-MSM-67985556
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(1M0572), P(GA102/08/0593), Z(AV0Z10750506)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 274092
http://linked.open...ai/riv/idVysledku
  • RIV/67985556:_____/10:00346563
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • near-regular texture; texture editing; Markov random field; bidirectional texture function (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [4B352F774FCA]
http://linked.open...v/mistoKonaniAkce
  • Istanbul
http://linked.open...i/riv/mistoVydani
  • Los Alamitos
http://linked.open...i/riv/nazevZdroje
  • 20th International Conference on Pattern Recognition
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Haindl, Michal
  • Hatka, Martin
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
http://linked.open...n/vavai/riv/zamer
number of pages
http://purl.org/ne...btex#hasPublisher
  • IEEE Computer Society CPS
https://schema.org/isbn
  • 978-1-4244-7542-1
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