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Description
  • This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined.
  • This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined. (en)
Title
  • Fast and Robust Tessellation-Based Silhouette Shadows
  • Fast and Robust Tessellation-Based Silhouette Shadows (en)
skos:prefLabel
  • Fast and Robust Tessellation-Based Silhouette Shadows
  • Fast and Robust Tessellation-Based Silhouette Shadows (en)
skos:notation
  • RIV/00216305:26230/14:PU111922!RIV15-MSM-26230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(ED1.1.00/02.0070), P(TE01020415), S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 16493
http://linked.open...ai/riv/idVysledku
  • RIV/00216305:26230/14:PU111922
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • shadows, shadow volumes, silhouette, tessellation shaders, geometry shader (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [C47C376C22EE]
http://linked.open...v/mistoKonaniAkce
  • Plzeň
http://linked.open...i/riv/mistoVydani
  • Plzeň
http://linked.open...i/riv/nazevZdroje
  • WSCG 2014 - Poster papers proceedings
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Pečiva, Jan
  • Zemčík, Pavel
  • Kobrtek, Jozef
  • Milet, Tomáš
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
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  • Západočeská univerzita v Plzni
https://schema.org/isbn
  • 978-80-86943-72-5
http://localhost/t...ganizacniJednotka
  • 26230
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