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Description
  • This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summarize advantages and disadvantages of methods based on shadow mapping. We compare the traditional approach that exploits cube maps with the Dual-Paraboloid mapping. All of the methods are implemented on the latest hardware and they exploit capabilities of current GPUs. We also implemented optimization techniques which decrease the computational time. We examine the time the methods spent in particular rendering passes and we evaluate their overall performance. Finally, we conclude the comparison with some recommendations for typical applications in which the methods of interest can be exploited. We also suggest some direction of future investigation.
  • This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summarize advantages and disadvantages of methods based on shadow mapping. We compare the traditional approach that exploits cube maps with the Dual-Paraboloid mapping. All of the methods are implemented on the latest hardware and they exploit capabilities of current GPUs. We also implemented optimization techniques which decrease the computational time. We examine the time the methods spent in particular rendering passes and we evaluate their overall performance. Finally, we conclude the comparison with some recommendations for typical applications in which the methods of interest can be exploited. We also suggest some direction of future investigation. (en)
Title
  • A Survey on Methods for Omnidirectional Shadow Rendering
  • A Survey on Methods for Omnidirectional Shadow Rendering (en)
skos:prefLabel
  • A Survey on Methods for Omnidirectional Shadow Rendering
  • A Survey on Methods for Omnidirectional Shadow Rendering (en)
skos:notation
  • RIV/00216305:26230/12:PU101757!RIV13-MSM-26230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(7H10011), P(ED1.1.00/02.0070)
http://linked.open...iv/cisloPeriodika
  • 2
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 120674
http://linked.open...ai/riv/idVysledku
  • RIV/00216305:26230/12:PU101757
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • shadow mapping, rendering, GPU, performance, cube maps, Dual-Paraboloid mapping (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...odStatuVydavatele
  • CZ - Česká republika
http://linked.open...ontrolniKodProRIV
  • [643B9CCDBA10]
http://linked.open...i/riv/nazevZdroje
  • Journal of WSCG
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...v/svazekPeriodika
  • 20
http://linked.open...iv/tvurceVysledku
  • Navrátil, Jan
  • Zemčík, Pavel
  • Kobrtek, Jozef
issn
  • 1213-6972
number of pages
http://localhost/t...ganizacniJednotka
  • 26230
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