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Description
  • High quality visualizations with realistic lighting is a challenging topic in computer graphics. This paper presents Lexolights architecture for visualization of virtual scenes when high fidelity lighting is required. It describes the shader architecture that provides per-pixel lighting, followed by shadow techniques and multipass concept. Multipass is used as it seems to be a robust approach to overcome some limitations related to the maximum number of lights in the scene. Finally, our approach for rendering of models with huge texture data sets is presented.
  • High quality visualizations with realistic lighting is a challenging topic in computer graphics. This paper presents Lexolights architecture for visualization of virtual scenes when high fidelity lighting is required. It describes the shader architecture that provides per-pixel lighting, followed by shadow techniques and multipass concept. Multipass is used as it seems to be a robust approach to overcome some limitations related to the maximum number of lights in the scene. Finally, our approach for rendering of models with huge texture data sets is presented. (en)
Title
  • Close-to-photorealistic Lighting for Simulations and CAD
  • Close-to-photorealistic Lighting for Simulations and CAD (en)
skos:prefLabel
  • Close-to-photorealistic Lighting for Simulations and CAD
  • Close-to-photorealistic Lighting for Simulations and CAD (en)
skos:notation
  • RIV/00216305:26230/11:PU96098!RIV13-MSM-26230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(ED1.1.00/02.0070), P(LC06008)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 190643
http://linked.open...ai/riv/idVysledku
  • RIV/00216305:26230/11:PU96098
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • realistic lighting, massive lighting, virtual reality, photorealism, shaders (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [ADD7AFEE943F]
http://linked.open...v/mistoKonaniAkce
  • World Forum, The Hague, Netherlands
http://linked.open...i/riv/mistoVydani
  • Hague
http://linked.open...i/riv/nazevZdroje
  • 2011 International Simulation Multiconference - SCS (SCSC, SPECTS, GCMS) - SCSC Proceedings (Hard-Copy) 11
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Navrátil, Jan
  • Pečiva, Jan
  • Přibyl, Jaroslav
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • SCS Publication House
https://schema.org/isbn
  • 1-56555-345-4
http://localhost/t...ganizacniJednotka
  • 26230
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