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Description
  • The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive visualization of those datasets is a necessity for their correct interpretation. With the ability of modern hardware to display hundreds of millions of triangles per second, it is possible to visualize the massive terrains at one pixel display error on HD displays with interactive frame rates when batched rendering is applied. Algorithms able to do this are an area of intensive research and a topic of this article. The paper first explains some of the theory around the terrain visualization, categorizes its algorithms according to several criteria and describes six of the most significant methods in more details.
  • The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive visualization of those datasets is a necessity for their correct interpretation. With the ability of modern hardware to display hundreds of millions of triangles per second, it is possible to visualize the massive terrains at one pixel display error on HD displays with interactive frame rates when batched rendering is applied. Algorithms able to do this are an area of intensive research and a topic of this article. The paper first explains some of the theory around the terrain visualization, categorizes its algorithms according to several criteria and describes six of the most significant methods in more details. (en)
Title
  • Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
  • Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware (en)
skos:prefLabel
  • Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
  • Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware (en)
skos:notation
  • RIV/00216305:26230/11:PU96092!RIV13-MSM-26230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • S
http://linked.open...iv/cisloPeriodika
  • 5
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 213255
http://linked.open...ai/riv/idVysledku
  • RIV/00216305:26230/11:PU96092
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • computer graphics, rendering, real-time, level of detail, out-of-core, DEM, heightmap (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...odStatuVydavatele
  • CZ - Česká republika
http://linked.open...ontrolniKodProRIV
  • [205EC44FD099]
http://linked.open...i/riv/nazevZdroje
  • Proceedings of the Workshop Geoinformatics FCE CTU 2006
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...UplatneniVysledku
http://linked.open...v/svazekPeriodika
  • 2010
http://linked.open...iv/tvurceVysledku
  • Bartoň, Radek
issn
  • 1802-2669
number of pages
http://localhost/t...ganizacniJednotka
  • 26230
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