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Description
  • This tool is intended for simulation (numerical) solutions in normal-form games (see literature on Game Theory). A game in normal-form of N players is a vector (Q;S_1,...,S_N;U_1,...,U_N), where * Q is a set of players, i.e. Q={1,...,N} * S_i are sets of strategies of players i\in Q, S=S_1 x S_2 x ... x S_N is a total set of profiles. * U_i are utility functions in form U_i: S->R By saying numerical, we mean an existence of certain computer procedure (or oracle) called cellModel, which returns a vector R^N of payoffs to each given profile s in S. When solving such a game, we have to: * invoke cellModel(s) for all s in S, * complete all profiles and store their utilities in memory, * determine the equilibrium point. Anyone can insight that this computation may be rather difficult due the fact of size of the set of profiles |S|. The algorithmic and memory complexity of the computation can be significantly decreased by transforming a given game to its strategic equivalent
  • This tool is intended for simulation (numerical) solutions in normal-form games (see literature on Game Theory). A game in normal-form of N players is a vector (Q;S_1,...,S_N;U_1,...,U_N), where * Q is a set of players, i.e. Q={1,...,N} * S_i are sets of strategies of players i\in Q, S=S_1 x S_2 x ... x S_N is a total set of profiles. * U_i are utility functions in form U_i: S->R By saying numerical, we mean an existence of certain computer procedure (or oracle) called cellModel, which returns a vector R^N of payoffs to each given profile s in S. When solving such a game, we have to: * invoke cellModel(s) for all s in S, * complete all profiles and store their utilities in memory, * determine the equilibrium point. Anyone can insight that this computation may be rather difficult due the fact of size of the set of profiles |S|. The algorithmic and memory complexity of the computation can be significantly decreased by transforming a given game to its strategic equivalent (en)
Title
  • FDDS-Solver: A tool for Fast Detection of Dominant Strategies
  • FDDS-Solver: A tool for Fast Detection of Dominant Strategies (en)
skos:prefLabel
  • FDDS-Solver: A tool for Fast Detection of Dominant Strategies
  • FDDS-Solver: A tool for Fast Detection of Dominant Strategies (en)
skos:notation
  • RIV/00216305:26230/09:PR24540!RIV10-MSM-26230___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • Z(MSM0021630528)
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 314764
http://linked.open...ai/riv/idVysledku
  • RIV/00216305:26230/09:PR24540
http://linked.open...terniIdentifikace
  • FDDS-Solver
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • game theory, strategic equivalence of games, best-response, dominant strategy (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [624EFF0794C9]
http://linked.open...okalizaceVysledku
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...UplatneniVysledku
http://linked.open...echnickeParametry
  • Technické požadavky: POSIX OS, Boost, OpenMP, GNU C++ 4.3.2 Volně šiřitelný software poskytovaný pod licencí GNU GPL (přesné znění licence je dostupné na stránce http://www.gnu.org/licenses/gpl.html).
http://linked.open...iv/tvurceVysledku
  • Hrubý, Martin
http://linked.open...avai/riv/vlastnik
http://linked.open...itiJinymSubjektem
http://linked.open...n/vavai/riv/zamer
http://localhost/t...ganizacniJednotka
  • 26230
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