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  • In a variety of real world problems from robot navigation to logistics, agents face the challenge of path optimization on a graph with unknown edge costs. It is known as the Canadian Traveller Problem (CTP). There are many variants of CTP and many path planning approaches to find an optimal solution of the CTP. The aim of the paper is to present the possible way for a solution strategy and possible problem description by means of the Game Theory (GT). The paper presents initial study and theoretical background of the Game Theory approaches to find a proper CTP policy. In this problem the agent known as a traveller needs to go trough the real-life ways implemented by CTP. The presented CTP problem is a base problem with unrecoverable edges. Because the most of the CTP solution strategies are based on heuristic and meta-heuristic algorithms, i.e. on the ground of Artificial Intelligence (AI) approaches, we also present this kind of solution. The solution is compared with advance swarm intelligence strat
  • In a variety of real world problems from robot navigation to logistics, agents face the challenge of path optimization on a graph with unknown edge costs. It is known as the Canadian Traveller Problem (CTP). There are many variants of CTP and many path planning approaches to find an optimal solution of the CTP. The aim of the paper is to present the possible way for a solution strategy and possible problem description by means of the Game Theory (GT). The paper presents initial study and theoretical background of the Game Theory approaches to find a proper CTP policy. In this problem the agent known as a traveller needs to go trough the real-life ways implemented by CTP. The presented CTP problem is a base problem with unrecoverable edges. Because the most of the CTP solution strategies are based on heuristic and meta-heuristic algorithms, i.e. on the ground of Artificial Intelligence (AI) approaches, we also present this kind of solution. The solution is compared with advance swarm intelligence strat (en)
Title
  • Canadian Traveller Problem: a note about Game Theory Approach
  • Canadian Traveller Problem: a note about Game Theory Approach (en)
skos:prefLabel
  • Canadian Traveller Problem: a note about Game Theory Approach
  • Canadian Traveller Problem: a note about Game Theory Approach (en)
skos:notation
  • RIV/00216305:26210/14:PU113678!RIV15-MSM-26210___
http://linked.open...avai/riv/aktivita
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  • P(LO1202), P(TA02021449)
http://linked.open...iv/cisloPeriodika
  • 1
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  • 6141
http://linked.open...ai/riv/idVysledku
  • RIV/00216305:26210/14:PU113678
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  • Canadian Traveller Problem, Game Theory, Swarm Intelligence, Ant System, CTP. (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...odStatuVydavatele
  • CZ - Česká republika
http://linked.open...ontrolniKodProRIV
  • [AAB1E7533259]
http://linked.open...i/riv/nazevZdroje
  • Mendel Journal series
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http://linked.open...v/svazekPeriodika
  • 20
http://linked.open...iv/tvurceVysledku
  • Matoušek, Radomil
  • Hrdina, Jaroslav
issn
  • 1803-3814
number of pages
http://localhost/t...ganizacniJednotka
  • 26210
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