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Description
  • The personalization principle, one of the design principles of multimedia learning, states that people learn better from multimedia presentations when instructions are in a conversational style rather than a formal style, possibly due to learners' increased interest. This principle was shown to be robust in short interventions that could be completed within minutes or a few dozen minutes; however, complex digital simulations and games that support the acquisition of complex mental models usually take longer to complete. In this study, we investigate the personalization principle in a new context: in an interactive simulation on the topic of beer brewing, which lasts 2-3 h. Instructions were presented in the Czech language, either in a personalized style, where learners were addressed conversationally by %22their grandpa, an owner of the family brewery,%22 or in a non-personalized, more formal style without the grandpa. In Experiment 1,26 college students, who interacted with both simulation versions, expressed on average a preference for the personalized version of the simulation. However, some of them worried that personalization could distract them. In Experiment 2 with a between-subject design, the knowledge of 75 predominantly college students was tested by means of retention and transfer tests immediately after completing the simulation and also a month later. Contrary to most previous works, our results showed no difference between the personalized and non-personalized groups in learning achievement, despite the fact that learners who received the personalized treatment voluntarily spent about 20% more time on the simulation. We also applied various measures of the learner's affective state, including Flow Short Scale and PANAS, but - again - no between-group differences were observed. These results indicate that personalization is not always beneficial to learning, which raises important questions for future research.
  • The personalization principle, one of the design principles of multimedia learning, states that people learn better from multimedia presentations when instructions are in a conversational style rather than a formal style, possibly due to learners' increased interest. This principle was shown to be robust in short interventions that could be completed within minutes or a few dozen minutes; however, complex digital simulations and games that support the acquisition of complex mental models usually take longer to complete. In this study, we investigate the personalization principle in a new context: in an interactive simulation on the topic of beer brewing, which lasts 2-3 h. Instructions were presented in the Czech language, either in a personalized style, where learners were addressed conversationally by %22their grandpa, an owner of the family brewery,%22 or in a non-personalized, more formal style without the grandpa. In Experiment 1,26 college students, who interacted with both simulation versions, expressed on average a preference for the personalized version of the simulation. However, some of them worried that personalization could distract them. In Experiment 2 with a between-subject design, the knowledge of 75 predominantly college students was tested by means of retention and transfer tests immediately after completing the simulation and also a month later. Contrary to most previous works, our results showed no difference between the personalized and non-personalized groups in learning achievement, despite the fact that learners who received the personalized treatment voluntarily spent about 20% more time on the simulation. We also applied various measures of the learner's affective state, including Flow Short Scale and PANAS, but - again - no between-group differences were observed. These results indicate that personalization is not always beneficial to learning, which raises important questions for future research. (en)
Title
  • Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
  • Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought? (en)
skos:prefLabel
  • Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
  • Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought? (en)
skos:notation
  • RIV/00216208:11320/14:10284161!RIV15-MSM-11320___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • I, P(GPP407/12/P152), S
http://linked.open...iv/cisloPeriodika
  • March 2014
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 36269
http://linked.open...ai/riv/idVysledku
  • RIV/00216208:11320/14:10284161
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Flow; Mental models; Beer brewing; Personalization principle; Serious games; Simulations (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...odStatuVydavatele
  • GB - Spojené království Velké Británie a Severního Irska
http://linked.open...ontrolniKodProRIV
  • [DC40165F9DDC]
http://linked.open...i/riv/nazevZdroje
  • Computers and Education
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...v/svazekPeriodika
  • 72
http://linked.open...iv/tvurceVysledku
  • Brom, Cyril
  • Bromová, Edita
  • Buchtová, Michaela
  • Pergel, Martin
  • Děchtěrenko, Filip
http://linked.open...ain/vavai/riv/wos
  • 000330928800030
issn
  • 0360-1315
number of pages
http://bibframe.org/vocab/doi
  • 10.1016/j.compedu.2013.11.013
http://localhost/t...ganizacniJednotka
  • 11320
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