About: Smart Areas: A Modular Approach to Simulation of Daily Life in an Open World Video Game     Goto   Sponge   NotDistinct   Permalink

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Description
  • Constructing believable behavior of non-player characters (NPCs) for large open worlds in computer games is a challenging application of AI. One of the greatest obstacles for practical game applications lies in managing the complexity of individual behaviors and in managing their development cycle. We propose the use of %22Smart areas%22 to overcome these obstacles and allow for realistic simulation of NPCs day-to-day life and describe a particular implementation for an upcoming AAA game. For practical applications it is also vital to resolve usability issues and assess the productivity of the technology. We have conducted a qualitative study with 8 subjects that compares the performance of working with Smart Areas to using default AI tools. The study indicates that Smart Areas are not difficult to understand, allow for substantial code reuse, resulting in speedup in modification of existing behaviors, and force good structuring of behavior code.
  • Constructing believable behavior of non-player characters (NPCs) for large open worlds in computer games is a challenging application of AI. One of the greatest obstacles for practical game applications lies in managing the complexity of individual behaviors and in managing their development cycle. We propose the use of %22Smart areas%22 to overcome these obstacles and allow for realistic simulation of NPCs day-to-day life and describe a particular implementation for an upcoming AAA game. For practical applications it is also vital to resolve usability issues and assess the productivity of the technology. We have conducted a qualitative study with 8 subjects that compares the performance of working with Smart Areas to using default AI tools. The study indicates that Smart Areas are not difficult to understand, allow for substantial code reuse, resulting in speedup in modification of existing behaviors, and force good structuring of behavior code. (en)
Title
  • Smart Areas: A Modular Approach to Simulation of Daily Life in an Open World Video Game
  • Smart Areas: A Modular Approach to Simulation of Daily Life in an Open World Video Game (en)
skos:prefLabel
  • Smart Areas: A Modular Approach to Simulation of Daily Life in an Open World Video Game
  • Smart Areas: A Modular Approach to Simulation of Daily Life in an Open World Video Game (en)
skos:notation
  • RIV/00216208:11320/14:10283348!RIV15-MSM-11320___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(GAP103/10/1287), S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 45406
http://linked.open...ai/riv/idVysledku
  • RIV/00216208:11320/14:10283348
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Smart objects; Qualitative study; Open world; Non-player character; Believable behavior; Industrial applications; Computer games; Artificial intelligence (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [086F80291CFA]
http://linked.open...v/mistoKonaniAkce
  • Angers, Francie
http://linked.open...i/riv/mistoVydani
  • Neuveden
http://linked.open...i/riv/nazevZdroje
  • ICAART 2014 - Proceedings of the 6th International Conference on Agents and Artificial Intelligence
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Brom, Cyril
  • Plch, Tomáš
  • Černý, Martin
  • Ondráček, Petr
  • Marko, Matěj
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
http://bibframe.org/vocab/doi
  • 10.5220/0004921107030708
http://purl.org/ne...btex#hasPublisher
  • SciTe Press
https://schema.org/isbn
  • 978-989-758-015-4
http://localhost/t...ganizacniJednotka
  • 11320
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