About: Spice it up! Enriching Open World NPC Simulation Using Constraint Satisfaction     Goto   Sponge   NotDistinct   Permalink

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Description
  • With more computing power available, video games may spare increasing amounts of processing time for AI. One prospective application of the newly available resources is the simulation of large amounts of nonplayer characters (NPCs) in open world games. While it is relatively easy to simulate simple behaviours of individual NPCs it is much more difficult to create meaningful interactions between the NPCs. However, without interaction, the world cannot look very alive. In this paper we present a technique that enriches the NPC simulation with pre-scripted situations-short sketches involving coordinated interaction between several NPCs that do not substantially alter the state of the game world but increase the appeal of the world to the player. We use constraint satisfaction techniques to find NPCs suitable to enact the situations at runtime. We have implemented situations on top of the AI system for an upcoming AAA open-world game and show that this approach satisfies functional and computational requirements for practical deployment in the final version of the game.
  • With more computing power available, video games may spare increasing amounts of processing time for AI. One prospective application of the newly available resources is the simulation of large amounts of nonplayer characters (NPCs) in open world games. While it is relatively easy to simulate simple behaviours of individual NPCs it is much more difficult to create meaningful interactions between the NPCs. However, without interaction, the world cannot look very alive. In this paper we present a technique that enriches the NPC simulation with pre-scripted situations-short sketches involving coordinated interaction between several NPCs that do not substantially alter the state of the game world but increase the appeal of the world to the player. We use constraint satisfaction techniques to find NPCs suitable to enact the situations at runtime. We have implemented situations on top of the AI system for an upcoming AAA open-world game and show that this approach satisfies functional and computational requirements for practical deployment in the final version of the game. (en)
Title
  • Spice it up! Enriching Open World NPC Simulation Using Constraint Satisfaction
  • Spice it up! Enriching Open World NPC Simulation Using Constraint Satisfaction (en)
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  • Spice it up! Enriching Open World NPC Simulation Using Constraint Satisfaction
  • Spice it up! Enriching Open World NPC Simulation Using Constraint Satisfaction (en)
skos:notation
  • RIV/00216208:11320/14:10283344!RIV15-MSM-11320___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(GAP103/10/1287), S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 46629
http://linked.open...ai/riv/idVysledku
  • RIV/00216208:11320/14:10283344
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Prospective applications; Non-player character; Coordinated interaction; Constraint satisfaction techniques; Constraint Satisfaction; Computer games; Artificial intelligence (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [DEB9B5C4D083]
http://linked.open...v/mistoKonaniAkce
  • Raleigh, USA
http://linked.open...i/riv/mistoVydani
  • Palo Alto, California
http://linked.open...i/riv/nazevZdroje
  • Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Barták, Roman
  • Brom, Cyril
  • Černý, Martin
  • Antoš, Martin
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • AAAI Press
https://schema.org/isbn
  • 978-1-57735-681-3
http://localhost/t...ganizacniJednotka
  • 11320
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