About: HTN or State Space - Who Should Do Planning in Your Game?     Goto   Sponge   NotDistinct   Permalink

An Entity of Type : http://linked.opendata.cz/ontology/domain/vavai/Vysledek, within Data Space : linked.opendata.cz associated with source document(s)

AttributesValues
rdf:type
rdfs:seeAlso
Description
  • There is an ongoing discussion in the game AI community, whether to use AI planning for controlling non-player characters (NPCs) in computer games. Recent years have seen implementations of both state space and hierarchical task network (HTN) planning in AAA game titles, each having specific advantages and disadvantages. This paper is concerned with the performance aspect of both technologies and proposes a general methodology for comparing performance of action selection mechanisms. Two case studies comparing NPCs controlled by the JSHOP2 HTN planner and SGPlan 6 and Metric-FF state space planners in a game-like competitive environment are presented and their results are statistically analyzed. First environment is a puzzle-like scenario with minor combat element and strong competition for limited resources. Second environment features two pairs of cooperating agents in a combat scenario inspired by the Gears of War series. It is concluded that in puzzle-like domains HTN planning is inferior to state space planning, but for the second domain, the results are not conclusive.
  • There is an ongoing discussion in the game AI community, whether to use AI planning for controlling non-player characters (NPCs) in computer games. Recent years have seen implementations of both state space and hierarchical task network (HTN) planning in AAA game titles, each having specific advantages and disadvantages. This paper is concerned with the performance aspect of both technologies and proposes a general methodology for comparing performance of action selection mechanisms. Two case studies comparing NPCs controlled by the JSHOP2 HTN planner and SGPlan 6 and Metric-FF state space planners in a game-like competitive environment are presented and their results are statistically analyzed. First environment is a puzzle-like scenario with minor combat element and strong competition for limited resources. Second environment features two pairs of cooperating agents in a combat scenario inspired by the Gears of War series. It is concluded that in puzzle-like domains HTN planning is inferior to state space planning, but for the second domain, the results are not conclusive. (en)
Title
  • HTN or State Space - Who Should Do Planning in Your Game?
  • HTN or State Space - Who Should Do Planning in Your Game? (en)
skos:prefLabel
  • HTN or State Space - Who Should Do Planning in Your Game?
  • HTN or State Space - Who Should Do Planning in Your Game? (en)
skos:notation
  • RIV/00216208:11320/13:10210063!RIV14-GA0-11320___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(GAP103/10/1287), S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 78254
http://linked.open...ai/riv/idVysledku
  • RIV/00216208:11320/13:10210063
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Comparison; HTN; Planning; Action Selection (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [597A01B772AF]
http://linked.open...v/mistoKonaniAkce
  • Brusel, Belgie
http://linked.open...i/riv/mistoVydani
  • Ghent, Belgie
http://linked.open...i/riv/nazevZdroje
  • 14th International Conference on Intelligent Games and Simulation, GAME-ON 2013
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Gemrot, Jakub
  • Černý, Martin
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
number of pages
http://purl.org/ne...btex#hasPublisher
  • EUROSIS
https://schema.org/isbn
  • 978-90-77381-80-9
http://localhost/t...ganizacniJednotka
  • 11320
Faceted Search & Find service v1.16.118 as of Jun 21 2024


Alternative Linked Data Documents: ODE     Content Formats:   [cxml] [csv]     RDF   [text] [turtle] [ld+json] [rdf+json] [rdf+xml]     ODATA   [atom+xml] [odata+json]     Microdata   [microdata+json] [html]    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3240 as of Jun 21 2024, on Linux (x86_64-pc-linux-gnu), Single-Server Edition (126 GB total memory, 48 GB memory in use)
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2024 OpenLink Software