About: HLA Proxy: Towards Connecting Agents To Virtual Environments by Means of High Level Architecture (HLA)     Goto   Sponge   NotDistinct   Permalink

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Description
  • Coupling virtual environments (e.g. game engines like Source Engine or Unreal Engine 3) with agent reasoning systems (ARS) is often used in the multi-agent systems (MAS) research field. However, externally connecting ARS or MAS to environments almost always requires individual approach for every coupling. Therefore, we recognize the need for a common method of access, without the need to implement a network stack, network protocol or data management. In this paper, we present our new project - HLA Proxy - utilizing the High Level Architecture (HLA) standard (IEEE 1516-2010) for interconnecting simulations and simulators. We created a C++ prototype middleware providing universal and transparent access to the HLA infrastructure for not HLA-capable applications (i.e. ARS, MAS, visualization tools etc.), thus allowing cross-platform, distributed connection to environments and between environments. Our work is aimed at being directly integrated into the environment (i.e. engine) and application via dynamic linkage. Here, we present our architecture and our proof-of-concept integration into CryENGINE 3 (used for the Crysis game) and Source Engine (used for the HalfLife 2 game) running on Windows XP 32bit and Windows 7 64bit platforms. We also implemented a 64bit Linux console application utilizing HLA Proxy to connect to both engines capable to send console commands and receive environment updates.
  • Coupling virtual environments (e.g. game engines like Source Engine or Unreal Engine 3) with agent reasoning systems (ARS) is often used in the multi-agent systems (MAS) research field. However, externally connecting ARS or MAS to environments almost always requires individual approach for every coupling. Therefore, we recognize the need for a common method of access, without the need to implement a network stack, network protocol or data management. In this paper, we present our new project - HLA Proxy - utilizing the High Level Architecture (HLA) standard (IEEE 1516-2010) for interconnecting simulations and simulators. We created a C++ prototype middleware providing universal and transparent access to the HLA infrastructure for not HLA-capable applications (i.e. ARS, MAS, visualization tools etc.), thus allowing cross-platform, distributed connection to environments and between environments. Our work is aimed at being directly integrated into the environment (i.e. engine) and application via dynamic linkage. Here, we present our architecture and our proof-of-concept integration into CryENGINE 3 (used for the Crysis game) and Source Engine (used for the HalfLife 2 game) running on Windows XP 32bit and Windows 7 64bit platforms. We also implemented a 64bit Linux console application utilizing HLA Proxy to connect to both engines capable to send console commands and receive environment updates. (en)
Title
  • HLA Proxy: Towards Connecting Agents To Virtual Environments by Means of High Level Architecture (HLA)
  • HLA Proxy: Towards Connecting Agents To Virtual Environments by Means of High Level Architecture (HLA) (en)
skos:prefLabel
  • HLA Proxy: Towards Connecting Agents To Virtual Environments by Means of High Level Architecture (HLA)
  • HLA Proxy: Towards Connecting Agents To Virtual Environments by Means of High Level Architecture (HLA) (en)
skos:notation
  • RIV/00216208:11320/13:10189152!RIV14-GA0-11320___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(GAP103/10/1287), S
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 77591
http://linked.open...ai/riv/idVysledku
  • RIV/00216208:11320/13:10189152
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Dynamic-Link Library; Distributed simulation; Computer Games; Agent Reasoning System; middleware; High Level Architecture; HLA (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...ontrolniKodProRIV
  • [A5503B184580]
http://linked.open...v/mistoKonaniAkce
  • Valencia, Španělsko
http://linked.open...i/riv/mistoVydani
  • Berlin
http://linked.open...i/riv/nazevZdroje
  • Cognitive Agents for Virtual Environments
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...iv/tvurceVysledku
  • Brom, Cyril
  • Plch, Tomáš
  • Jedlička, Tomáš
http://linked.open...vavai/riv/typAkce
http://linked.open.../riv/zahajeniAkce
issn
  • 0302-9743
number of pages
http://bibframe.org/vocab/doi
  • 10.1007/978-3-642-36444-0_1
http://purl.org/ne...btex#hasPublisher
  • Springer-Verlag
https://schema.org/isbn
  • 978-3-642-36443-3
http://localhost/t...ganizacniJednotka
  • 11320
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