About: A periphery of Pogamut: from bots to agents and back again     Goto   Sponge   NotDistinct   Permalink

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Description
  • Despite virtual characters from 3D videogames - also called bots - seem to be close relatives of intelligent software agents, the mechanisms of agent reasoning are only rarely applied in videogames. Why is this? One possible reason is the incompatibility between representations used by agent decision making systems (DMS) and videogame worlds, as well as different handling of these representations. In recent years, we developed Pogamut, which is a toolkit for coupling videogame worlds with DMSs originating within the agent oriented research as well as other disciplines, allowing for controlling in-game characters by these DMSs. To this end, Pogamut features an interface bi-directionally bridging the %22representational gap%22 between a game world and an external DMS. This paper conceptualises functionality of this interface based on our experience with connecting Pogamut to various game worlds, most notably Unreal Tournament 2004. We present a general abstract framework, which verbalises requirements an agent researcher must fulfil in order to employ his/her reasoning mechanism for controlling in-game virtual characters. This paper also reviews Pogamut, which the researcher can utilise.
  • Despite virtual characters from 3D videogames - also called bots - seem to be close relatives of intelligent software agents, the mechanisms of agent reasoning are only rarely applied in videogames. Why is this? One possible reason is the incompatibility between representations used by agent decision making systems (DMS) and videogame worlds, as well as different handling of these representations. In recent years, we developed Pogamut, which is a toolkit for coupling videogame worlds with DMSs originating within the agent oriented research as well as other disciplines, allowing for controlling in-game characters by these DMSs. To this end, Pogamut features an interface bi-directionally bridging the %22representational gap%22 between a game world and an external DMS. This paper conceptualises functionality of this interface based on our experience with connecting Pogamut to various game worlds, most notably Unreal Tournament 2004. We present a general abstract framework, which verbalises requirements an agent researcher must fulfil in order to employ his/her reasoning mechanism for controlling in-game virtual characters. This paper also reviews Pogamut, which the researcher can utilise. (en)
Title
  • A periphery of Pogamut: from bots to agents and back again
  • A periphery of Pogamut: from bots to agents and back again (en)
skos:prefLabel
  • A periphery of Pogamut: from bots to agents and back again
  • A periphery of Pogamut: from bots to agents and back again (en)
skos:notation
  • RIV/00216208:11320/11:10105006!RIV12-GA0-11320___
http://linked.open...avai/riv/aktivita
http://linked.open...avai/riv/aktivity
  • P(GAP103/10/1287), S, Z(MSM0021620838)
http://linked.open...iv/cisloPeriodika
  • 6525
http://linked.open...vai/riv/dodaniDat
http://linked.open...aciTvurceVysledku
http://linked.open.../riv/druhVysledku
http://linked.open...iv/duvernostUdaju
http://linked.open...titaPredkladatele
http://linked.open...dnocenehoVysledku
  • 184049
http://linked.open...ai/riv/idVysledku
  • RIV/00216208:11320/11:10105006
http://linked.open...riv/jazykVysledku
http://linked.open.../riv/klicovaSlova
  • Unreal Tournament; action selection; agents; videogames (en)
http://linked.open.../riv/klicoveSlovo
http://linked.open...odStatuVydavatele
  • DE - Spolková republika Německo
http://linked.open...ontrolniKodProRIV
  • [A55687A03DBA]
http://linked.open...i/riv/nazevZdroje
  • Lecture Notes in Computer Science
http://linked.open...in/vavai/riv/obor
http://linked.open...ichTvurcuVysledku
http://linked.open...cetTvurcuVysledku
http://linked.open...vavai/riv/projekt
http://linked.open...UplatneniVysledku
http://linked.open...v/svazekPeriodika
  • 2011
http://linked.open...iv/tvurceVysledku
  • Brom, Cyril
  • Gemrot, Jakub
  • Plch, Tomáš
http://linked.open...n/vavai/riv/zamer
issn
  • 0302-9743
number of pages
http://localhost/t...ganizacniJednotka
  • 11320
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